Barbent Servo GT's Recent Activity
-
Barbent Servo GT replied to the thread WIP Beta released Barbent's Homerange (Alpha).
That makes me incredibly happy! I hope you have lots of fun exploring the map :). I'll have a few words about my plans for a new...
Nov 13, 2025 at 2:39 PM -
Barbent Servo GT attached a file to the thread Community Screenshots - Each post an image of BeamNG.drive.
Urgent timber delivery (gone badly wrong) [ATTACH] [ATTACH] [ATTACH]
Nov 13, 2025 at 1:34 PM
-
Barbent Servo GT replied to the thread Trying to use LUA trigger to repair vehicle.
If you like to check if the car in the trigger is not an AI, but the player, you can do it that way quite easy: if data.subjectID ==...
Nov 13, 2025 at 12:42 PM -
Barbent Servo GT replied to the thread Ultimate tutorial on how to make realistic roads.
The psd file which I provided is only meant as a template to create own road marking materials. So you wouldn't put the psd right into...
Nov 9, 2025 at 10:32 PM -
Barbent Servo GT replied to the thread WIP Beta released Barbent's Homerange (Alpha).
Yes, the moon is able to cross the sky like the sun according to night time (game time). I also can adjust the azimuth angle if I like....
Nov 9, 2025 at 10:29 AM -
Barbent Servo GT attached a file to the thread WIP Beta released Barbent's Homerange (Alpha).
M:):)n Some people think the Earth is a sphere. This moon, however, is definitely a disc. I've implemented some celestial mechanics to...
Nov 8, 2025