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We currently place guardrails in Blender using "dupliframes" method of arraying an object along a spline, which is snapped onto the terrain...
This 10km loop of mountainous public road near Brisbane Australia would be incredibly fun to drive if not for the abundance of cyclists,...
I recommend driving at narrower FoV than default - 50 in orbit cam, less for cockpit cam. Sense of speed is almost entirely contextual, depending...
B25Mitch updated Mount Glorious with a new update entry:
0.15 compatibility patch
Read the rest of this update entry...
Fixed some unapplied object translations to prevent oddly placed objects after the update
No, that place is already way off the terrain so we literally can't add heightmap features there.
We're working on time displays on the drag strip, but they won't be ready for the imminent update. I've added those signs as a first step towards...