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Are you sure both the game and the mod(s) are up to date? I just verified on my own Steam copy of BeamNG and the versions of my mods that are...
Arcanox updated Hybrid Citybus with a new update entry: Fix compatibility with 0.31 Read the rest of this update entry...
Arcanox updated ETK800 Hybrid with a new update entry: Fix compatibility with 0.31 Read the rest of this update entry...
- "Start Powered On" setting removed from vehicle configuration in favor of the game's built-in "Default Ignition State" setting - Fixed bugs with...
- Add support for the game's built-in "Default Ignition State" setting in the hybrid system - Fixed bugs with hybrid system ignition level...
Technically it's a combination of both for both the bus and the sedan in my mod, and it should be very close to the same logic in real life....
I modeled the behavior after the way certain real-life hybrid buses work. It's all tunable with JBeam if you wanted to change it locally, but I...
You'll probably want to start out with this thread here: https://www.beamng.com/threads/overview-of-arcanoxs-hybrid-drivetrain.58363/ It's a...
I haven't personally used the Wentward pack, but it seems like it is likely modifying some scripts in a way that is conflicting with my code....
I'll have to look into the electric-only bus; not sure why that would stop working. A separate mod would be needed to make this one work with the...
The new version of FMOD that BeamNG 0.27 upgraded to broke all mod sounds. Unfortunately there isn't anything I (or any other modder) can do to...
The standard shift order for EVs (at least in North America, and I'm 99% sure Europe) is PRND; the game is designed to mimic that :) Why on earth...
I'm putting in my vote for "Off -> Acc -> On -> Off -> Acc -> On". This is how every IRL car I've seen with push-button start works when you don't...
The game unfortunately doesn't provide a good way of managing custom vehicle-specific keybinds right now without completely replacing the...