angelo234's Recent Activity

  1. angelo234 replied to the thread Having Issues with Steering Wheel.

    Try the instructions here: https://documentation.beamng.com/support/hardware/steering_wheel_setup/

    Apr 19, 2021 at 6:46 AM
  2. angelo234 replied to the thread Suggestions for Walking Mode / Interactivity.

    Yeah I think making it work like OMSI, where it shows the "grabbing" cursor when you hover over the interactable object and also maybe...

    Apr 19, 2021 at 6:27 AM
  3. angelo234 replied to the thread WIP Beta released Driver Assistance Systems Mod.

    No I haven’t updated it yet (probably next week I’ll release an update and I am going to add forward static object detection at low...

    Apr 19, 2021 at 5:33 AM
  4. angelo234 replied to the thread how do i make a camera system?.

    Well you could but it would look pretty terrible and it would be inaccurate. This is because it creates the cube map reflections at the...

    Apr 18, 2021 at 8:58 AM
  5. angelo234 replied to the thread how do i make a camera system?.

    Dynamic reflections, aka cube map reflections rely on rendering the scene 6 times from angles 90 degrees from each other every single...

    Apr 18, 2021 at 8:22 AM
  6. angelo234 replied to the thread how do i make a camera system?.

    Yeah it would open so many doors for modders to allow multiple cameras in the scene at once (well at least to be used by modders). The...

    Apr 18, 2021 at 5:52 AM
  7. angelo234 replied to the thread Control Based Input Recording/Playback for Script AI.

    Yes I know that about those two update functions, but I'm curious why the devs decided on updating some of the modules at a constant...

    Apr 18, 2021 at 3:11 AM
  8. angelo234 replied to the thread Lua extensions not loaded when activating mod.

    Yes I know doing that works. But you shouldn't have to do that is what I'm asking for, since not everyone knows that trick and you...

    Apr 17, 2021 at 8:30 AM
  9. angelo234 posted a new thread.

    Lua extensions not loaded when activating mod

    This is still an issue with the game which for some reason hasn't been addressed yet. Here's some video footage of the problem: After...

    Forum: Troubleshooting: Bugs, Questions and Support

    Apr 17, 2021 at 4:33 AM
  10. angelo234 posted a new thread.

    Debug drawer only draws on the first screen using a triple monitor setup

    I know triple monitor setup is still WIP but here's one bug. (its supposed to draw the parking line out all the way and also draw the...

    3screenbug.png

    Forum: Troubleshooting: Bugs, Questions and Support

    Apr 17, 2021 at 3:55 AM
  11. angelo234 replied to the thread WIP Beta released Part Randomizer...?.

    Alrighty, I see how it is structured... It's like a pc file. "part", "part", "part" etc But it doesn't sort it by what part it belongs...

    Apr 17, 2021 at 2:47 AM
  12. angelo234 replied to the thread WIP Beta released Driver Assistance Systems Mod.

    Looking at that ETK800 cornering light mod code, it looks a little intimidating to me (I don't really have much experience with JBeam...

    Apr 17, 2021 at 1:23 AM
  13. angelo234 replied to the thread WIP Beta released Part Randomizer...?.

    how would I get it to work for slot_name? --- Post updated --- also it doesn't work. table:dump() doesn't seem to exist. no idea if...

    Apr 16, 2021 at 5:49 AM
  14. angelo234 replied to the thread How to get vehicle roll, pitch, yaw?.

    This is some code that might help that I just took from my mod (you can find how to use vec3 in "BeamNG.drive\lua\common\mathlib.lua"...

    Apr 15, 2021 at 12:06 AM
  15. angelo234 replied to the thread How to get vehicle roll, pitch, yaw?.

    Here you go (its in radians): local roll, pitch, yaw = obj:getRollPitchYaw()

    Apr 14, 2021 at 11:20 PM
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