Released ALTITUDE 1.5

Take a run in Altitude!

  1. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    3,289
    Beautiful as always. You made that look good though, the 5 different types of grass keep it from being uniform, and give it that "nature's randomness" that it surely needs.
    I will surely do a bit of work on Canyon of Speed - but I promise not to hurt it - I will keep it all original, just fix it up a bit, so it has full AI paths, and convert it to the new version, so it is not lost in the future.
    That Canyon of Speed was the whole reason I bought this game. I can't tell you how many hours I spent driving around - or just dropping pianos (or trucks FULL of pianos) off the cliffs. But I love it!
    Youtube user CrashBoomPunk actually asked me about it a month or two ago. I will let him know I have your blessing. I don't like to take other's fine work and touch it without written permission. I got Ouerbacker's permission to make Nevada Interstate from Black Hills 2015, back 2 years ago. It was a blessing that brought me to make maps.

    Thanks for the permission, and also, thank you many, many times for your maps, your talent is a blessing here on BeamNG site. There's not many with the vision, talent, and motivation that you have. Sure, I can build a highway, a town, even one that exists in real life, but it will never be as pretty or authentic as what you've built - but hey, you can't build if you don't try!

    --Cheers!

    P.S. I still haven't managed to make that big broken bridge jump with a truck full of pianos yet. The high one not the one near the start. Sure makes some awesome noise when it falls down into the canyon though, heh heh.
     
    • Like Like x 1
  2. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Haha!!! Try again with nitro! ;) Thanks for all..
     
    • Like Like x 1
    • Agree Agree x 1
  3. cheyguy

    cheyguy
    Expand Collapse

    Joined:
    Jan 1, 2016
    Messages:
    10
    just tried it for my first time and i noticed none of my vehicles could turn properly so i tried another map and i could turn again. is this map causing me to lose the ability to turn my wheels or something? it was kinda odd
     
    #443 cheyguy, Feb 8, 2019
    Last edited: Feb 8, 2019
  4. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    Hello @cheyguy ! There is no link between the map and the vehicul's control that I know of.. I've never seen this kind of issue sorry.
     
    • Agree Agree x 1
  5. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    3,289
    A map shouldn't be causing that type of bug period. Period. However, there's likely something else at play.
    What's the amount of RAM in your computer? Do you have 8GB or less RAM and a lot of mods by chance?
    Something is definitely confused. You could honestly have a vehicle mod that gets buggered by some reason *cough* early alpha game with mod support *cough* (devs: NOT A COMPLAINT!)...
    Disable *ALL* of your car mods and just leave this map as the only mod (yes even take my mods out *cries*, to test). Then try it, it should be fine.

    @DoullPepper I've never seen this bug either and your map works fine on my end and I have a few dozen mods on here, mostly map mods.
     
    • Like Like x 1
    • Agree Agree x 1
  6. cheyguy

    cheyguy
    Expand Collapse

    Joined:
    Jan 1, 2016
    Messages:
    10
    yeah i was mistaken, it was another issue entirely
     
  7. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    516
    Why are there transparent bugs with like the flowers and stuff?
     
  8. Sierra-3

    Sierra-3
    Expand Collapse

    Joined:
    Jun 27, 2015
    Messages:
    255
    That's been going on for a few revisions now. They must have changed the way one type of texture is handled and that's the result.
     
  9. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    Unpack the mod and try replacing the materials.cs file located in Altitude/art/shapes/groundcover with this one.
     

    Attached Files:

  10. Sierra-3

    Sierra-3
    Expand Collapse

    Joined:
    Jun 27, 2015
    Messages:
    255
    That worked, thanks!

    I didn't have time to compare, what was it? Channel issue?
     
  11. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    DoullPepper had the material Alpha channel for several of the offending groundcover objects set at a value higher than 1, which causes issues in some cases such as with this.


    I imagine a similar fix will work with Canyon of Speed, I'll have to check.
     
  12. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    516
    Keep me posted!
    --- Post updated ---
    Uhhh... question. It didn't work. I tried putting it in and it didn't work. I'm subbed to the addon. What I've tried is unpacking it, doing this, then restarting and testing the map. Didn't work. I repacked and tried again. Still didn't work. Am I doing something wrong here?
     
    • Like Like x 1
  13. Sierra-3

    Sierra-3
    Expand Collapse

    Joined:
    Jun 27, 2015
    Messages:
    255
    I didn't even extract it. Just opened the archive in 7-zip, dropped the new file in, "ok to add" and that was it.
    When you copied "material.cs", was there a prompt to "replace file of same name"? If not, you put it in the wrong place.
     
  14. mrwallace888

    mrwallace888
    Expand Collapse

    Joined:
    Jun 17, 2015
    Messages:
    516
    I unsubbed from the repo version and downloaded it and installed it myself, I tried it on both this and the fog version. I opened it with 7zip, went to art/shapes/groundcover/ and replaced the materials.cs and made sure it changed (the date was different on the file), then closed it, started the game up, and still got it.
    http://prntscr.com/p0k09j
    http://prntscr.com/p0k0cg
    Also noticed it with the stuff over the tunnel too.
     
  15. DoullPepper

    DoullPepper
    Expand Collapse
    BeamNG Team

    Joined:
    Nov 15, 2014
    Messages:
    593
    My maps are quite olds now, but I have a new version of Altitude in my pocket with the remastered stuff of ECA, but still WIP. Even if it's only a kind of hotfix I could think about doing an update. If I found a little time ... And I'm currently working on Utah, I did also a great stuff on it. In the next months it's not impossible I will do a remastering of Canyon of Speed.. :confused:
     
    • Like Like x 10
    • Informative Informative x 6
    • Agree Agree x 1
  16. CN877

    CN877
    Expand Collapse

    Joined:
    Jun 27, 2017
    Messages:
    1,465
    Utah map revamp confirmed!? :eek:
     
  17. RecklessRodeo

    RecklessRodeo
    Expand Collapse

    Joined:
    Jan 31, 2019
    Messages:
    223
    Dunno, but a remastered Utah would be awesome!!
     
    • Agree Agree x 4
  18. GotNoSable!

    GotNoSable!
    Expand Collapse
    Banned

    Joined:
    Jan 10, 2019
    Messages:
    812
    Yay. Utah but hopefully less r e d
     
  19. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    As for altitude I would focus on fixing those materials.cs files first for a hotfix update, BeamNG.drive no longer likes alpha values higher than 1 in materials. It's quick and should fix most of the graphical issues.


    A similar update would help Canyon of Speed too I think.
     
    • Informative Informative x 1
  20. KrukasKlep

    KrukasKlep
    Expand Collapse

    Joined:
    Aug 2, 2018
    Messages:
    669
    I hope utah will get more sand and maybe a town or something, like an abandoned wild west town.
     
    • Agree Agree x 3
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice