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Gavril Barstow

Discussion in 'Official Content' started by gabester, Nov 21, 2012.

  1. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Wiki needs to be updated then as it still shows the Kingsnake with racing slicks on Civetta wheels. Screenshot of it shows this as well.

    Also, the Kingsnake is a factory variant, right? So why would it have slicks?
     
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  2. fufsgfen

    fufsgfen
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    Factory race car? Idk really.

    Kingsnake has slicks and has pretty much perfect handling, that much I know:
    upload_2018-12-24_14-17-37.png

    Also Nightsnake is one that does not have slicks.
     
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  3. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Alright then. Seems some things have been changed since... whenever I got my information. Honestly, I'm never sure what the devs are doing with configs. As seen in YBR's update video some of the full-on race cars have license plates by default now... as does that Kingsnake despite having slicks.

    One thing's for sure, this would drive me nuts if I actually had a computer that could play this. I'd be trying to rank every car on the JRI peninsula or whatever and then and update would come along and suddenly cars I'd already finished would have different structural rigidity, different tires, on and on.
     
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  4. default0.0player

    default0.0player
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    What is Radial T/A Tires on the Nightsnake means? They have less grip than sports tires!
    --- Post updated ---
    Also some contect in the wiki is incorrect. For example the Roamer Off-road has open front and limited-slip rear differential and the wiki said locking differential
     
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  5. fufsgfen

    fufsgfen
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    Radial T/A was probably tire that was around the time when Nightsnake was quite new, it would fit to street tuner theory, but WCUSA had signboard featuring Nightsnake at least at one point, which kinda makes that theory pretty thin.

    Surely there is some thought behind it all, it's just not knowing the thought can be confusing.
     
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  6. JBatic

    JBatic
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    Perhaps the Nightsnake was built by Grip-All?
     
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  7. Dr. Death

    Dr. Death
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    BeamNG doesn't has maps featuring standar timeline events. Its all a mix up.
     
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  8. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I had some lore cooking for the Nightsnake, actually. The way I was thinking of it, I had it being bought and tuned sometime in the 1970s or 1980s, for pass racing, but by someone who believed there was no shame in winning on the straightaways. They drove it right up until they got stomped on by a turbo AWD, at which point they bought an ETK 3000i and built it into what we now see as the tuned variant thereof. The Nightsnake, meanwhile, is still out there with a different driver and has been improved into the cheater-slicks-on-Civetta-wheels version seen when the variant was first added to the game.

    Another idea, perhaps more true to what I was originally thinking, would be that the old "slicks" form was actually the way the car was first built, and that the current owner downgraded to the more traditional steel wheels and treaded tires because they do some, uh, sketchy stuff with the car sometimes and don't want tires that can't handle rain or extended running.
     
    #268 NGAP NSO Shotgun Chuck, Dec 25, 2018
    Last edited: Dec 25, 2018
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  9. fufsgfen

    fufsgfen
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    If you look Autobello, it also has track variant with slicks and then Street machine variant that is more powerful with grooved tires and even color similar to Nightsnake.

    Obviously there is a pattern emerging, Moonhawk has Elite Custom which has lot more torque than track variant, but then Miramar Street tuned has less power than track version, which confuses this a bit.

    Anyway plan might be to make track configs and then street tuner culture configs with bit more power than suspension and tires can handle.
     
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  10. Harkin Gaming

    Harkin Gaming
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    I think that the Nightsnake and other custom configurations are made to be street legal, which would make sense as they are tuned like street cars. Slicks aren't legal for road use, so that is why they would have sports tires or T/As.
     
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  11. ManfredE3

    ManfredE3
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    I always assumed the nightsnake was some sorta limited edition factory special vehicle. That’s about all I have to say about that.

    I feel a bit like we are going Bob Ross on this, every tree car has a story. Don’t get me wrong, I prefer that each one does. Doesn’t stop reminding me of Bob Ross though.
     
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  12. JRC99

    JRC99
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    I don't know if it really makes a difference, given that Grip All is fictional, but BF Goodrich introduced a Radial T/A in the 1970s. The more common version, which is what the one ingame is based on, was released in the 80s. However, muscle cars all came standard with bias ply tires until around 1973-1974 (and even then, radials were still an option, bias plies were standard)


    ^Those are the originals from the 70s.


    ^ From what I can tell, these came out in the 80s.



    ^ And then finally, the most recent version, although I don't know when they changed them. Very similar to the previous version, but with slightly different tread.


    (I'm a bit of a geek for stuff like this)
     
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  13. fufsgfen

    fufsgfen
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    That could then indicate that Nighthawk indeed was customized at later times and not factory model. Of course unless there is deviation from IRL history in BeamNG lore history.

    It kinda would be fitting theme that all cars would have later times tuned versions, that are not done by factory, so they would have bit less than perfect handling.
     
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  14. Gregory TheGamer

    Gregory TheGamer
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    Since recent game updates, the front brake discs and hub don't line up the way they should. I know it's temporary, just reminding the devs.
     
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  15. Nathan24™

    Nathan24™
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    With all the body shaping going on for the other vehicles, I wouldn't be surprised if they made a few tweaks to the Barstow. To me, the rear end of the Barstow looks kinda bland for a muscle car, so here's a little photoshop I made of how the Barstow should look from my perspective, by taking a few styling cues from the Mustang. Left is original, right is edited.

    (sorry for the slight bump) :)
     

    Attached Files:

    • OriginalBarstow.png
    • RevisedBarstow.png
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  16. YellowRusty

    YellowRusty
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    I doubt that changes that drastic will be made. I do like what you've done with the extra chrome, although I think that the particular shape you've chosen would require radically flattening the rear end of the car, losing some of the nice forms there.

    I'd prefer some more subtle reworking of the taillights to improve the textures and maybe emphasize the existing chrome trim there a little more. Then maybe an optional trim piece on higher-end models that stretches from the inner corners of the taillights over the license plate recess.

    And don't worry about bumping so long as you're on topic. ;)
     
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  17. MrAnnoyingDude

    MrAnnoyingDude
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    Maybe make a fancier version, some kind of a fictional Firebird, Challenger or Cougar?
     
  18. YellowRusty

    YellowRusty
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    I'd kind of like a Burnside notchback just so we can have a Mustang/Cougar dynamic going.
     
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  19. DriftinCovet1987

    DriftinCovet1987
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    When this vehicle gets its remaster, I'm hoping to see a single-point EFI intake added to all of its V8s (and the Barstow/Bluebuck/Moonhawk V8s in general, as they all use the same textures).

    It's an extremely common power/fuel-efficiency mod for old American V8s, it would add a bit of "restomod" or "daily-driven classic" culture to the game, it could use stock game textures from the modern Gavril V8s, and - most importantly - it'd allow for the "modernized" Bluebuck/Barstow V8s to be added to the D/H/Roamer.

    But we already have superchargers and performance blocks! Those could get you all the power you want!

    Yes, but I'm looking for ways for the American classics to become more "driveable" in career mode. If we have to pay for fuel in career mode, I'd rather have EFI so that I could drive my V8 Bluebuck in Belasco without fear of breaking the bank.

    Also, EFI tuning is a very easy way of getting more power out of engines on the cheap. Instead of having to pay however much for a Stage 2 Performance block for a Barstow TrackSport, I could just whack up the timing and AFR for track use and then detune it for street use when I'm done with it.

    Why would this be so important for the D/H/Roamer? The current SOHC V8s work just fine!

    Well, it's mostly for the D-Series. The H-Series/Roamer are (mostly) fine for now.

    The current gasoline engines in the pickup (save for the woefully outdated 4.1-liter L6) are both about 10 years too modern for a late-1980s pickup truck - if they're meant to be SOHC. (The 6-speed automatic in the D35s/H45s is ~20 years too modern, but that only requires replacing it with the 4-speed automatic in the offending configs to solve the issue.) They're also a bit too under-powered for some loads - except if you sacrifice reliability with a performance block or supercharger.

    Sure, there's the diesel, but that's probably expensive to buy and maintain compared to the gas engines. I'm thinking more along the lines of a player who's just starting out in career mode, and wants to be able to haul more stuff on a tight budget. This player may also want to have a carburetor and pushrods in their V8 truck for whatever reason - perhaps for the style, perhaps for the simplicity, perhaps because it's the only thing they can afford.

    Adding EFI-equipped Barstow V8s (and possibly the 232 L6, too) to the D-Series would not only allow for some more realism in Beam, but it'd also give some differentiation between the D-Series and its chassis-mates. It'd also quickly give the pickup some nice, big non-diesel towing engines that we currently lack (353 and 423). These engines would be cheap and easy to buy and service in career mode, and would allow for bug catchers and carbureted V8s to be added to the pickup at the player's discretion.

    But considering that the tiny Piccolina got Beetle-sized engines...I don't think any of this will happen.
     
    #279 DriftinCovet1987, Feb 28, 2020
    Last edited: Feb 28, 2020
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  20. ManfredE3

    ManfredE3
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    Beam certainly is short on a lot of vehicle content, engine cutomization included. I know they can't do a full system due to how complicated it is (I think it was Diamondback that said the difficulty is finding a compromise between customization and reasonable quality assurance, since the possible combinations quickly gets too large to reasonably maintain). The lack of customization content for existing vehicles is frustrating, but hopefully we will get more as career mode comes closer and vehicle remasters wrap up.

    While I'm here, I have a content suggestion for the Barstow. The Barstow's years are '69-71. I would love to see a homologation specal factory edition that pays homage to the 1969/1970 NASCAR aero wars. Charger Daytona, Plymouth Superbird, I'll toss in the Charger 500 here, Torino King Cobra, and the Mercury Super Cyclone Spoiler II (what an awful name on the Merc...). Basically just a NASCAR spec engine and some crazy aero.
    upload_2020-2-27_20-12-33.jpeg
    upload_2020-2-27_20-10-1.jpeg
    upload_2020-2-27_20-11-21.jpeg
    upload_2020-2-27_20-11-40.jpeg
    Also, trans-am spec race car. The Barstow doesn't even have a track car for some reason...
    upload_2020-2-27_20-14-35.jpeg
    upload_2020-2-27_20-13-49.jpeg
    upload_2020-2-27_20-14-4.jpeg
     
    • Agree Agree x 2
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