maxed out Suspension Ride Height (offroad Springs and shocks) caused the driveshaft on the D15 Crew Cab to be to short. Also making a Screenshot with alt+p makes the Chrome Wheels look weird. (Alder Dragger 15x9)
There is better video which shows how it all happens, also it shows engine shutting off when putting to reverse and you can see vacuum with engine off too, which was shown with another earlier video: Not much other issues, but Semi has bit weak torque around idle, usually semi trucks are bit hard to stall, need to use bigger gears than 1st or brakes will not be able to hold it, that is without touching accelerator at all.
Gabester, I found a problem with the new Hopper. Images wont help. The rear left body panel thing wiggled when I took the driver door off, the soft top, and the padding of the roll cage. Fix in the hotfix please?
Not sure if anyone reported this but: Under: Help > Performance. Doesn't show text, instead shows "ui.performace.benchmark.notavailable".
It works when in the main menu, but not in game. If it works in game for you it's probably a issue my end then.
Uh, I have a bug. Whenever I go to the vehicle selector it shows nothing but the Download More button. I am clearing my cache now but I don't think that will work. I also can't do safe mode because I have 500 mods installed and it will take forever. I need to find this bug.
ALT+r toggles the recording of an replay on/off. To actually view them you'll have to play the replay in the replay ui app(found in the ui editor). Replays that the game records are not videos though, they are just files that record the position and other stuff of the vehicle/s. To record it you'll have to use some other recording software, of which there are multiple choices. You clearly have mods installed. As said on the first page you should always disable mods before reporting any bug. You probably got one of those mods that replaces the engine sounds with music or something like that.
See first post. A mod is doing that. Get the latest version of that mod. Got it. Happens only when already in-game. Will be fixed.
Many times when I activate the Diff. Lock the text saying "Differential_F" stays there. Only if I go over it with the mouse it disappears. Btw 10/10 for the update. That's the only little bug I found until now. Finally I can run 2 cars in "Gridmap" at 35/40 FPS. Great performance improvements!
Uhm, lots of random things at once here So I fixed a bug with the ESC staying deactivated after a crash and reset, but that seems unrelated here. I also fixed that interesting turbo pressure display you mention. Now for whatever you are trying to show with that video, I don't really understand what's wrong? Maybe try to explain it, the video doesn't really help me much
My game has broken after this update. I tried to run it and it experienced a fatal error and when I try to see if the the files are downloaded it says that they are "Corrupt"I disabled some of my mods and the problem still happens
I know I have a mod installed, I just wanted to showcase it, as I thought this was an OK place to post it. (It is a discussion thread, after all).
Somebody just asked the same thing a few posts above. Read the first posts, the issue is listed and there is a solution too.
Yeah, it is that when after the crash I put on neutral gear, revs did not rise, only after I set gear on reverse I could rev on neutral normally. I would think revs should rise normally on neutral or reverse gear should not make revving normal on neutral. Also engine shuts off when I did put gear on reverse, I did have clutch help on, but that should be irrelevant with DCT I guess. This did happen with 0.8 sometimes, not sure if that is intended so, but I guess not? Engine damage app thing is known, Completely another point on semi 450-700rpm range is bit lacking power, I would think with such big diesel engine exhaust power multiplier might need to be bit higher, gasoline fueled cars seem to be a lot improved now in regards of turbo tuning. Update: Also after crash when I did put gear on D there was no drive, it was like if brakes would be fully applying, when releasing throttle I got drive to wheels, so I guess ESC is holding brake after crash until reverse gear is engaged, but that is just my uneducated guess. Oh and also it probably requires one wheel to be ripped off to happen, not sure if it really is intentional or meant to be so either. --- Post updated --- @Diamondback, what is " if initialWheelCount ~= wheels.wheelCount then " ? Should that be like " if initialWheelCount >= wheels.wheelCount then " ? Line 169 in ESC.lua is where I saw that.