Released 1999 Ford Crown Victoria

Discussion in 'Land' started by Nadeox1, Feb 14, 2014.

  1. lyndon123

    lyndon123
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    565
    for me the wheels have no texture
     
  2. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    I thought there is already fire?
     
  3. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Delete all old version.
    You must be using version 0.5.

    I haven't set the Vic to use it.
     
    • Like Like x 1
  4. Teoman

    Teoman
    Expand Collapse

    Joined:
    Jun 22, 2015
    Messages:
    726
    Delete cache
     
  5. lyndon123

    lyndon123
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    565
    but this is the first time i have installed it
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    You must be using version 0.5.0.0 of BeamNG.Drive.
    Older version will not work properly.
     
  7. HadACoolName

    HadACoolName
    Expand Collapse

    Joined:
    Aug 3, 2013
    Messages:
    1,923
    Is the engine still the old original Gavril V8 or have you out the updated model in there?
     
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Old one yet.
    I can't find the original blend file anywhere.. may have deleted it by mistake :|

    Anyway not much of an issue, I can set it up again.
    I have some plans to update the meshes a bit, like using the GM dashboard textures, switch it over to global textures, that engine model (as it's a shared part now), etc.

    Maybe later..later on.
     
    • Like Like x 2
  9. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,941
    For some reason the car breaks when I shift it into reverse, and the first police livery preset spawned with missing pieces.
    Deleted previous install,(Unless I missed anything, checked cache and my mods folder(s),) And I am using the most recent version(.5.0.0)
    Any clue as to what's conflicting and causing issues?

    And about that issue with what appears to be the driveshaft:
    The cars underside after going into reverse and accelerating;
    screenshot_00247.png
     
    • Like Like x 1
  10. iheartmods

    iheartmods
    Expand Collapse

    Joined:
    Aug 8, 2012
    Messages:
    1,482
    If anyone is interested in a custom sound for this, download the file and extract into the vehicle's .zip.

    or

    Documents/BeamNG.drive/vehicles/*create a folder called "FordCrownVic/*paste files here*

    @Nadeox1 , you can use this in your mod if you want :)
     

    Attached Files:

  11. GeneralLee131

    GeneralLee131
    Expand Collapse

    Joined:
    Dec 20, 2014
    Messages:
    8
    Thanks for updating this for 0.5!
     
  12. xRayne

    xRayne
    Expand Collapse

    Joined:
    May 30, 2015
    Messages:
    1
    I realize I'm posting on a several-month old thread, but I think the content is a bit valid. I'm wondering if there's going to be an update for this car with the new functionality to turn lightbars on and off? It'd make this mod absolutely perfect on top of how good it is already.
     
  13. Logi_Veloce

    Logi_Veloce
    Expand Collapse

    Joined:
    Jun 25, 2015
    Messages:
    651
    have you tried Alt+M?

    and you DO know you can turn them on and off via the configurations? you can switch it from on and off in there too. (they are separate parts)
     
  14. YortstarGaming

    YortstarGaming
    Expand Collapse

    Joined:
    May 19, 2015
    Messages:
    448
    That will be a good idea... But I think that the Author thinks this might stay like this....
    --- Post updated ---
    Even I didnt know that....
     
  15. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    I don't think I will be updating this mod with new functionality/stuff (only to maintain it working)
    It's a very old mod made when I had very little BeamNG modding knowledge and without the modelling experience I have now.

    I have plans to work on new content though :)
     
    • Like Like x 8
    • Informative Informative x 2
  16. YortstarGaming

    YortstarGaming
    Expand Collapse

    Joined:
    May 19, 2015
    Messages:
    448
    wow you're a staff member now..... gratz... and I cant wait if you update this If you wish to...
     
  17. blueshift

    blueshift
    Expand Collapse

    Joined:
    Jun 12, 2015
    Messages:
    455
    He's been a staff member for a long time.
     
  18. YortstarGaming

    YortstarGaming
    Expand Collapse

    Joined:
    May 19, 2015
    Messages:
    448
    Well that little peice of evidence shows you how un-observant I am at times....
    Lol
    <3
     
  19. CarBro74

    CarBro74
    Expand Collapse

    Joined:
    Mar 29, 2016
    Messages:
    3,453
    I like it. It is good as a towncar, and it is a good mod.
     
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    The mod is back online.
    For copyright reasons, we had to remove the mod from the repository, but it's still available to download from the forum :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice