ingame my scnario says that there are 3 checkpoints , which is right. but the checkpoints itself won't show up. Theres also nothing happening when i'm exceeding the time limit i've set. and when the scenario starts , it starts in free camera - so i always have to prsee shift+c to get back to the car. the code is based on the 'moose test' scenario. i edited the .json , but the lua is how it was. (only changed the name) the only thing i changed in the lua , is a moosetest start checkpoint to 'utewp1' , but nothing changed. hope anyone can help me out. and yes , i have the waypoints in the prefab. This is the json Code: [ { "name": "Scenario Name", "description": "Scenario Description", "authors": "Ninetynine", "difficulty": "75", "date": 1436960028, "levelObjects": { "tod" : { "time" : 0.50, "dayLength" : 120, "play" : false, }, }, "vehicles": { "scenario_player0": { "driver": { "player":true, "startFocus": true , "required": true }, "goal" : { "timeLimit": { "maxTime":160, "waitTime":3, "msg":"it took too long..." }, } }, "*": { "playerUsable": false }, }, "lapConfig": ["utewp1", "utewp2", "utewp3"], "radiusMultiplierAI": 2 }, ]
Sure. --- Post updated --- Posting this here so anyone with the same issue can find it: The vehicle in the prefab is called "scenario_player1", while the .json refers to "vehicle_player0".