Well, that's not much different than the water mod that's now quite popular, to be fair It's such an interesting addition, I am very curious to see where it leads to. Even just the fuel thing is already very cool
you were talking about the mods, i tought you were talking about the tdev leak. The mod looks like just displacement based on nodes, and it doesnt affect the physics at all (it looks great tho). About the fuel leak that tdev posted, i hope its not another vibe coded feature like the constellations thing.
there was a discussion in the Modding for dummies server about lua code that looked like vibecode, and someone mentioned that it was admitted. I also lean more towards that side, since a) tdev loves ai and b) it has the unneccessary feature of showing the names and shapes of the constellations which only 0.001% of people would actually use, and ai likes to add useless features like that also the Workbench (program that tdev teased) had the UI definetly vibecoded
Man I had a dream today that dirt accumulation was added to vehicles. It was such a huge deal that they even updated many of the vehicle selector icons to show this off, these new thumbnails being actual screenshots instead of the showroom template. Many stayed the same (looked different to actual game) as they were in the previous update, which had me worried the feature was fragmented, kind of like the first iteration of halogen lights, but after spawning a few I was able to confirm all vehicles now had this feature. I was in some sort of desert map, most likely Johnson Valley, spawned in a T-Series and drove on the sand, the tyres would immediately start getting sandy. It looked beautiful, and the effect was subtle enough that it wasn't too distracting. Like the whole vehicle wasn't just fully beige after 5 minutes on the trails. My immediate thought was "I wonder if they also did this for snow" (since this wasn't showcased in any of the new thumbnails). Unfortunately I woke up before I could confirm whether snow was also supported. The footage literally showed 0.42 lmao fym "first look at 0.41"
Could be that they are focusing on bug fixes and ps5 mods support and haven't had time to approve mods?
I have to say, the behind the scenes blog for the truck was really interesting! We haven't had a vehicle specific blog in awhile; I really enjoy the read and seeing the thought process of the team. I am morbidly curious as to what exactly those performance heavy cut configs were. As an American who knows nearly nothing about Euro trucks it has been really interesting to see this all, even if it wasn't necessarily my first choice for the next vehicle.