More progress: -added shark fin aerial -added 3rd brake light -added 1st pass for the badge. The details are too thin at the moment, I'll rework the textures later for a more "bold" look. -added front bumper variation for V10 TT version (pictured). Note: previous screenshots showed carbon intakes under the headlights, those parts are meant to be race parts of the V10 and V10TT. -adjusted undertray/fender liner areas in the front so no more holes. -added performance hood. Nothing there yet, I'll work on the interior after I release the first exterior Alpha version.
I managed to frustrate myself with the rear lights today so I decided to "take a break" from the interior and do some interior things: -Scintilla steering wheel for the GTX versions. I'll also make a round version without all the drive mode switches for the basic versions. -Scintilla seats with Bastion bases. I'll re-upholster (aka re-texture) these so they match the Bastion interior. The centers will be alcantara instead of the Scintilla pattern. -Scintilla brakes. -Small edits on the dashboard: new instrument cluster shell and new shifters (only Automatic pictured).
Rear lights textures and engines to get it to an Alpha state. I don't know when the release will be. Sorry I don't have a clear answer. The GTX with a 454 LSX crate motor is about 2100kg without touching the Bastion part weights. I'll be doing rear lights and engines to prepare the first Alpha version. I will later on adjust part prices, weights and nodes in the Beta.
More updates, the rear lights (EUDM). Two versions:clear glass and red glass. PS: Ignore the borked badge, no idea what broke the material. Also, I'm aware of the misspelling of "Baionetta", it needs to be one less letter to fit the license plate )