Could you please change the Random Derby - Dirt Oval to allow player-selected cars? I assume this is a mistake as none of the other derby scenarios force you to use the provided car.
i really like the map and the rally expansion, but performance wise this is really a struggle. hard to reach 60fps with decent settings. (5800X3D + 32GB + RTX 3060ti) and with native vulkan my vram gets eaten up (10fps) Edit: with dxvk its playable but still drops below 50 fps sometimes
That is really odd. I assume you play on Ultra graphics? Because you have better specs than me across the board, and I avg 75-80 on Normal graphics. I'll look into if it is a specific draw on processing power for higher graphics settings as compared to vanilla maps.
I usually play in 3440x1440 on mostly "High" settings, but I keep getting into CPU limit (or VRAM limit with native Vulkan). If i set Mesh Quality and Lighting to Normal it works good enough.
Xero Parklands Version 2.4.0; Early Access 1 Updated Map Elements - - GoKart Track added - Replaces the old campground in the race track area - 0.6 miles in length - Realistic starting area and configuration - Pitlane and paddock added - Layout help from my community (Thanks, Raven!) - RallyX Track complete overhaul - Road circuit version added, known as the learners course - Course narrowed for a more realistic scale - Multiple layout options are now possible, including joker laps - Better Paddock added - (RallyX Missions currently broken as they follow the old course) - Demo Area added to track Paddock - Freestyle jumps added, perfect for perfecting your front and backflips - Drift course and signs added courtesy of Charles - Monster Truck ramps were added, including a backflip wall - Thanks, GoMan, for the suggestion of this area - Dirt Oval refresh - Rubbering in added - Turn 3/4 outside wall removed - Signs added to the back straight - Track exit added - Storage area added, including a new stunt jump - Infrastructure improvements - Old access roads added for lore - End of straight grandstand resized for realism - Track crossing added between derby parking lot and Kart track - A bigger opening added to the industrial area for Semi Trucks - More dirt roads added for better access between areas - A few new trails to explore (more to come) - Exit added to tracks that were missing them - Enhanced optimizations - Better terrain LOD added - Trees removed - Unnecessary assets removed Try it now on Kofi! : https://ko-fi.com/s/d86a175f45
Since 0.35 a lot of the tree and bush textures are either No Texture or have weird backgrounds instead of being transparent.
Hi, love your mod, playing with it for a while. Since last update you transfered all the rally stages to rally mode and deleted them from time trial mod. Could you please bring them back? I have been running them for quite some time and I would love to continue.
The Rally USA mod I made has updated competition stages for Xero that let you bring your own car (and have working audio notes); which I plan to also transfer to the base map
Cool map but would be cool if the rally missions worked . This is the only mod I have installed so I wouldn't know what would be conflicting the ai pacenotes wth
The Rally Notes are broken because of the most recent update; However my "Rally USA" mod has fixed ones for Xero, I just need to back import them (hopefully this week)
I love this map, especially the main track, however it feels like it's mostly 90 degree corners (at least for the route I take). It's just a little boring to drive on after a while
how come I get some billboards with orange "NO TEXTURES" messages and some bushes with yellow "NO TEXTURES" messages??
Broken textures; currently awaiting a response from the repo team on a special approval as the fix put the map over the 500mb limit
Thanks for letting me know Luckily, it is a known issue and fixed in the pending version; just awaiting a response from the repo team to go over 500mb. I should probably message them again or get in contact a different way, as it has been a hot minute since I asked for the approval process to go over the 500mb limit
Hello, I have a problem with this wonderful mod. The thing is that the main stages of the rally mode do not work. The event itself is activated, but the car stands still and nothing else happens. At the same time, rally events from your other mod (sorry, I forgot what it's called), which adds a few more rally stages for this map, work fine. Can you tell me how to fix this problem?