So, I looked at it again, but everything is fine on my end. However, I did discover one small problem: sometimes, when I spawn the ETK I first and then the Aztek (Aztek uses glass texture from ETK I), the glass texture breaks again. It only happens occasionally, NOT always . Unfortunately, I don't know how to fix this issue. :/
I'm sorry for bumping(⋟﹏⋞), but I want to ask you if you will remaster the model of this mod in the future. I saw on discord that you got the model from forza, and it has better accuracy than the model of Hum3D. I'm sorry, but the Hum3d model it uses now looks weird. (✘_✘)I wonder if you will change the model of this mod in the future to make it have a better look and feel.
Yep, exactly why I got it As for when that'll be introduced into the mod, I have no idea since I've got a lot of catching up to do on some other projects.
Great news, I hope you can add more detailed early black plastic body kit model to forza's model when you work for this mod again in the future. And more rims styles. thank you for everything. But before that, please take care of your real life and pay attention to your health.
For whenever you get into it, maybe some sort of overlanding equipment like a roof rack and a spare wheel would work nicely
This is unnecessary. Replacing the model on the basis of the original mod can save a lot of work. Because of the same car, the original data can be preserved a lot, and the original Jbeam can be adapted to the new model after some adjustments.
LOVE this mod! Is there any chance you could add a tow hitch to this? I think this would be a great lil vacation rig with one
Agreed. She's talking about mesh-slaps with actual work and fine tuning. Basically using a j-beam as a base to work of off and change, instead of slapping a mustang mesh on the Barstow then trying to sell it for 10$. The work was already done, it would just be replacing the mesh to make the mod better. I don't consider that a mesh-slap. --- Post updated --- We gotta come up with a word for good mesh-slaps with actual work and jbeam tweaking instead of crap. Any ideas? --- Post updated --- "Mesh-work" maybe?
id call that a mod with a non fully acurate j beam not everything needs a fully custom jbeam to be a non meshslap
The jbeam of this mod itself is good enough, and fine-tuning on the basis of its current jbeam is not a meshslap.