hey what if "Automation" got their own section of the forums to post stuff in? Or what if Beam.ng did another collab that added the new susper-speedway track from Automation?
Ooh, I am so glad to see confirmation of an official prewar car in the works! BeamNG is probably one of the best games for them, with the detailed suspension models allowing people to see how different such old cars really drove. Plus I just love prewar cars in general.
I think its a bruckell, because I remember people finding a file called "bruckel_i4_1929" or something along the lines of that --- Post updated --- and this new car would fit the lines of a late 20s early 30s car by design and cars then would have such engine
I do wonder if we will get more controllability that old cars had like a crank start or ignition timing (idk much abt old cars)
Man, I'm lovin' the new car! It looks gorgeous! I'm really curious to interact with this car and see how its interwar technologies are gonna be implemented in/by BeamNG! I also wanna see it boasting: 1) an Inline-8/a Straight-eight engine 2) a middle-hinged two-piece hood 3) the characteristic extra seats under the rear-hinged trunk cover 4) the winglet indicators on the B-Pillars 5) the characteristic clown-like horn and 6) a Landaulette version for its (seemingly) 4-door body style! edit: I forgot about the most basic feature of the era, which is the crank handle!
Another thing that a lot of carbureted cars had (even well into the '80s on cheaper compact models, like the Hyundai Excel) were manual chokes. I wonder if those will be a thing we can adjust on this '30s Bruckell - if so, they might be retroactively added to the Burnside, Bluebuck, Miramar, Piccolina, Barstow, and carbie'd Covet. The Moonhawk might be a bit too new to have a manual choke. However, apparently, according to this site, the first auto-choke came out in 1932 on an Oldsmobile, so maybe this Bruckell will also have an auto-choke, at least on some trims: https://www.motorera.com/history/hist04.htm I was going to say that Bruckell would be a bit too down-market to have a straight-eight, but apparently in the late-1920s, Hudson and Studebaker introduced straight-eights into their models (and Nash, REO, Buick, Olds, and Pontiac brought out straight-eights in the early-1930s), so it'd be perfectly reasonable for Bruckell to have one of those. I feel like the only issue with that is trying to find adequate sounds for a straight-eight.
pre war car ? hmm, time to chop the top put in a bruckel/gavril v8 in it and some alder power push chrome rims in 15/8
im gonna say it the devs have been working on this for a while i think since 0.27 --- Post updated --- but thats based the autobello truck from 0.27 that was in the folder
Okay, don't get me wrong, I love the looks of what we're getting here. A prewar car with tons of potential configs? One that opens up a whole new precedent for mod content? An excuse to make period maps/story scenarios befitting prewar content? Yes please. But the thing I love the most about the teaser is the framing of the video. Jared is already a super charismatic developer, and we just don't see/hear enough from him. I'm picturing him becoming an analogue for Jace/Snutt from Coffee Stain making brief, skit-type teasers in between the static or technical ones.
Unpopular idea: So, everyone knows that old prewar cars are super underrated, specially in beamng. Last one we got was the racing gavril by Lordichii 2006 witch is sadly outdated, and the last proper one was the Heron car, properly updated last in 2016 (ignoring the lite refresh we got on it roughly a month or two ago) What I’m saying is that because of being unpopular and underrated, maybe the devs had an idea for a pre war car at first? There used to be / is tons of sketches / 3D models of cars published by beam officials all around the forums since the early days, tons of these cars never made it to the game, including all of the devs personal favorite model pack, with one exception of the hopper witch had the idea published way back in 2014. Maybe now the devs have a bit more time since then after improving the game so much, maybe they are getting back to their old ideas and making them come alive in beam or something? (Feeling like a pre war car’s idea was made in the head of the devs way back ago basically)