Are you reeeaaaaallllly sure that the game getting a higher age rating would prevent those people from making videos for the worst of audiences? I know all too well that age ratings seem to just not matter anymore. Nonetheless, recreating Carmageddon (whether the game or huge traffic jams) would be quite cool. Though I too think that given where the demo took place, it'd be a while before people can do that.
only thing we know we will get in 0.33 is t series remaster 3 and new wheels and new car or another remaster
Second time in a row I'm doing this before we've had any teasers, but I'm sick of not being able to find the posts about the new T-Series content in the game files so I'm just going to do this now instead of making a bookmark... Color coding: Green means we can be reasonably certain of it in the next update Orange means we can expect it in near future and potentially the next update Red means it's either confirmed to not be coming in the near future whatsoever or in development limbo Past teaser logs for reference: 0.32 0.31 0.30 0.29 0.28 0.27 Updated 2024/09/17, new items in bold Release date: mid/late July 2024. That puts us at 3 months after the last update. 0.33 is delayed for an unspecified amount of time. Creator branch was updated on Sept 13th, which means the update should be in the week ending September 22nd. This is in line with previous fall releases, falls soon after the big reveal teaser as they have been doing, gives the team enough time for the holiday update, and puts them back on schedule after skipping the summer 2024 update. Vehicle content: Gavril T-Series remaster part 3: This was confirmed to be coming in the 0.32 dev blog: "Unfortunately, due to technical difficulties, some of the planned features were not included in the current release. This means that you have more to look forward to in future updates, including a V8 engine, additional frame options, and more axle configurations." There's really 3 realistic possibilities for the V8: A tall deck version of the Gavril 6.9, a two stroke diesel, or a 4 stoke diesel. The tall deck automotive V8 would be really cool to see for engine swaps, but one of those would only make sense for a medium duty truck, which we don't currently have. A two stroke diesel would be another awesome choice, but sound files would probably suck to get. Which just leaves the 4 stroke, probably inspired by the Cat 3408. Since everyone always loves speculating about equipment in game, it's worth noting that there were versions of that engine designed for all sorts of applications. Sometimes parts from those versions are used to upgrade the semi truck versions Additional frame options... I'm honestly not sure what that implies. Upfits? Lengths? Extreme duty versions? Body lifts? More axle configurations. That could mean a lot of things since commercial trucks are outfitted in all sorts of ways as the owner requires. Set back front axles, twin steers, tri-axles, single/double/triple lift axles, etc... @epicfacecanada found, which @Mr Engineer brought to everyone's attention, a collection of T-Series parts in the files Twin Steer Diesel V8 Driven front axle with transfer case for it Lift axle Lifted walking beam suspension @CaptainZoll found and applied textures to the aforementioned V8 here. Seems to be a Belasco diesel 4 stroke More detailed analysis of the above items from CaptainZoll found here July 30th Teaser Tuesday: The main focus of this teaser is the tri-axle T-Series September 3rd Teaser: We see a T-Series with a passive steering pusher axle Gavril D65/75: There is a ton to talk about with this, so I'll mostly stick to the teaser summary below. That being said, quick summary of what we can expect: D-Series cab on a unique frame, slotting between the T-Series and D-Series. Probably will use a mix of the existing largest D-Series engines and a unique diesel. We'll probably see a mix of frame lengths and at least single/tandem rear axles, similar to the T-Series modular frame approach. We may or may not see options for facelifts of the cab/front clip. This has potential to be massively versatile, combining the best of the D-Series and the T-Series. July 30th Teaser Tuesday: In the background of this teaser is a truck we haven't seen before. A lifted D-Series cab with a gas tank under it and a tanker upfit that's too big to be on a D45. This must be a medium duty truck, like the Durham mod and the unreleased AR162B Gavril D55 mod. Think Chevy Kodiak and Ford F-600. September 3rd Teaser: We see the medium duty D-Series in some sort of DOT dump truck config. Looks to be based off of the seventh gen medium duty Ford F-Series September 10th Teaser: We see a full view of the medium duty D-Series. It seems to take inspiration from the second gen Kodiak and seventh gen medium duty F-Series. We see a D-Series bed and accessories, with new off road HD tires and what appears to be a rusted color frame, which is unique. Misc. Additions: August 29th teaser: Two body kits and skins, one for the older Pessima and one for the SBR. Teaser included a note that these do not indicate a remaster, they're just a few body parts. SBR remaster: While there's no proper sign of a remaster coming up, @McBeamer94 and @dart have been going back and forth about some new intercoolers for the SBR's engine that are in the files. In order to actually use these the SBR's body would need some changes, which suggests this is possibly next on the list of upcoming remasters. The SBR engine with intercoolers did make it into the Piccolina, I still think these will make it into the SBR properly someday. Post #1 Post #2 Post #3 Moonhawk remaster: Again, no proper sign of a remaster but many speculate that her remaster is next due to the fact that for whatever reason they have been drip-feeding content to the Moonhwak but not other vehicles. Personally I suspect this will be a holiday update since it has potential to be a big one for new content Grand Marshall remaster: It was remastered but not to the same scope that current remasters cover, so sooner or later the team should be returning to this one Update 2023-06-20: The GM did get some content in 0.29, but nothing to see as far as quality improvements. In fact it might be a bit worse now with that fake chain on the roof that behaves in a really wonky manner Other remasters: The following vehicles have yet to be fully remastered and have not been mentioned above: Burnside '53 Special, ETK I-Series, Gavril Barstow, Hirochi Sunburst, Ibishu Hopper, Ibishu Miramar, Ibishu Pessima mod.1988, Wentward DT40L See this post for some speculation from @CaptainZoll discussing potential heavy equipment additions. Another one here. The idea of a heavy equipment update has been picking up steam in the community and a lot of people seem convinced we will be getting one soon. Also by @CaptainZoll: A post summarizing the top vehicle requests on the vehicle suggestion thread. This list combined with a bit of speculation as to under represented brands/niches and what would be useful for gameplay and we could get a decent idea of the more likely upcoming vehicles. Here's a post I made discussing the implications of the in-game career mode branch descriptions added to 0.32 Map content: Research: There has been talk of the devs doing some research on stuff for improved map development, but I can't recall any particular posts about it... If someone can point me to one please do Update: @Bauer33333 responded with a source for this Physics & such: Ropeables: TDev mentioned that ropes/ties are WIP and winches are on his short term wish list. Not only would that be important for cargo and off road gameplay, but it would also allow for more types of vehicles (Cranes, wreckers, hook & chain tow trucks, etc....). @LucasBE has a post discussing some bits related to ropeables See this post for some speculation from @CaptainZoll with a pic of a winch already modelled for the Wydra Airbags: Airbags were tested but declared not currently feasible Improved Aerodynamics: TDev was going to come back to this question during his Q&A but never did TDev mentioned in a post-0.29 Q&A that there are no updates here, it's still on their to-do list but other items take priority. Road Builder: Seen in the September 12th teaser Tire Thermals; Mud/Scratches: Things in these directions will be coming soon. From the post-0.29 Q&A TDev did: Tire thermals remain WIP with no ETA From the aforementioned Q&A: Mud/dirt/scratches and car alarms are under consideration but they cannot make any promises at this time Walking mode; Triggers; Career Mode Sneak Peak; AI/Traffic updates; Mission System; Steam Achievements; VR, decal editor, and UI changes have all been WIP in recent updates and this will most likely continue for the foreseeable future @LucasBE has a post discussing some bits related to career mode and the like Traffic improvements: September 17th Teaser Tuesday shows a large number of parked AI cars.A beefy computer currently can handle that many, but not the average computer. Could this be general traffic optimizations? Improved simplified cars, or just more variety of them? Changes to how parking works for AI? Check out the dedicated thread for discussing the WIP career mode and look at some of the posts from staff members to get a better idea of what the team has been thinking for career mode I'm just going to quickly run through comments on career mode made between my last summary post and now.... All by James/Krallopian... I'm putting it in a spoiler tag because there's a lot of posts and most of them boil down to "Career mode is WIP, expected features will come when they are ready". There are a few surprises and a few that tie into other items though. Spoiler: Career Mode Early Experimental Preview of Career Concept: James likes the idea of a hardcore mode Early Experimental Preview of Career Concept: Plans for future releases include expanded delivery cargos (construction equipment, liquids, etc) and more traffic regulations (speed/red light cameras and police) Early Experimental Preview of Career Concept: The adventurer branch seems to be a catch-all for any gameplay that is less grounded, from arcade type gamemodes (such as lightrunner and some of the missions we have already seen) to potentially stunt man type missions (I assume this will be like the existing Hustle and Bustle campaign, hopefully including inspiration from the Stuntman games) Early Experimental Preview of Career Concept: Big plans for the parts selector Early Experimental Preview of Career Concept: James hopes to expand the "new parts are primer color" system to give more variety Early Experimental Preview of Career Concept: Plans for EMT, police, and taxi gameplay are "on the horizon". Barnfind gameplay potential is being explored. The current implementation of fragile cargo was a basic one to gauge interest, improvements to the system are planned. Early Experimental Preview of Career Concept: More car maintenance considerations such as oil changes were considered, but generally left out due to not having found the line between realism vs game balance yet for some of them. They may or may not come in the future Early Experimental Preview of Career Concept: Dynamic day/night cycles depends more on graphics improvements than on the gameplay team Early Experimental Preview of Career Concept: The goal for the current paint system is to be able to paint each part individually. While it was not originally a focus, after a few community requests it seems we'll be getting a similar system for freeroam Early Experimental Preview of Career Concept: Filters to sort dealership stock are planned Early Experimental Preview of Career Concept: More talks about the future of delivery missions, this one focusing on some heavy cargo options. Picking up a trailer of cargo at a location opposed to filling cargo boxes, and "staged building". It's interesting that James specifically describes what sounds like a sequenced construction delivery... As a construction PM I think I may get a little too nit-picky when this one comes out ... Adding my personal thoughts on here; I'm both really surprised and worried by James' comments on oversized loads. Personally I think that's an obvious addition that offers a lot of gameplay potential and some time for the team to get creative, while also bringing in unique challenges for the player. While James did say he likes the idea, he also suggested the modding community jump on that one, which doesn't sound good for official inclusion.... Definitely a comment that personally leaves me really worried Early Experimental Preview of Career Concept: The current parts management system is not indicative of the planned finished product and there are a lot of planned features for this system Early Experimental Preview of Career Concept: Delivery missions for rollback/flatbed trucks will get more attention once a system for securing loads is in game Early Experimental Preview of Career Concept: Some talk about the vision for vehicle rentals. The current system is just a placeholder. Early Experimental Preview of Career Concept: Owning "homes, businesses, and more" is planned but not currently in development. Personal thought, this is a surprise to me. I expected the ability to purchases garages and maybe "safe houses" as that's pretty standard in open world games, but "businesses" is something I didn't expect and the "and more" is interesting.... Could this be a source for unlocking new missions and/or content? Passive income? A way to unlock quick travel points? Aesthetic only? Test Drive Unlimited style home ownership? Early Experimental Preview of Career Concept: Development on motorsport branch has started but is very early Early Experimental Preview of Career Concept: The ability to purchase salvage cars is planned, but they are focusing on core gameplay development first Early Experimental Preview of Career Concept: One of those business opportunities mentioned early will be the ability to buy a dealership and flip cars Early Experimental Preview of Career Concept: Random events and dynamic street races are planned, but game balance and performance optimization has yet to be figured out Early Experimental Preview of Career Concept: James mentioned that he would like some "organize this yard" type missions in the future but we would need appropriate logistics vehicles for it Early Experimental Preview of Career Concept: Current focus is "finishing" the laborer branch Early Experimental Preview of Career Concept: More issues from worn out cars are planned Early Experimental Preview of Career Concept: A system to handle the player stealing cars is being considered, but game balance is a concern Early Experimental Preview of Career Concept: Eventually the player will be able to refill nitrous bottles at the garage or locations near the drag strip Early Experimental Preview of Career Concept: There will be career UI updates in 0.32, but the "full makeover" isn't ready. The player will be able to paint their car and choose the finish, but paint-by-part will not be ready for 0.32. Fuel delivery missions was intended for 0.32 but will not be ready; but they have made progress on motorsport gameplay. James made this post on 2024/06/13 with a summary of what's coming soon. Bulk/liquid and hazardous cargo which will not have defined routes or quantities, loaner trucks from Spearleaf logistics and a matching skin, and a reputation system which will eventually be expanded to other businesses in game. For now the reputation system will affect the quality and price of loaner vehicles. Early Experimental Preview of Career Concept It would be nice to have realistic market limitations for EUDM/JDM/USDM on maps in career mode, but there are concerns about asking too much from other departments. Maybe we'll see it, maybe not. Post by James on July 27th, 2024: 0.33 is planned to include fluid transport, then development will shift to the motorsport field. There will be updates to WCUSA logistics area. Post by James on July 30th, 2024: A small fee will eventually be incorporated to the tolls Post by James on August 4th, 2024: The career mode reputation system will tie into a sponsorship system Post by James on August 15th, 2024: Bus gameplay is not currently being worked on, but it will be back in a way that fits current standards. Most of the core gameplay will be different than the current implementation Post by James on August 23rd, 2024: 0.33 will include a basic functionality to have a single car config favorited Post by James on September 1st, 2024: In the future the player will be able to buy used parts. The plan is that the player will be able to buy/rent additional garage spaces beyond the 5 currently available. Post by James on September 5th, 2024: The team is looking at a way to migrate the WIP career mode saves between updates Another post by James on September 5th: Vanity plates will be in 0.33 Everything Else: Misc: TDev's long term wish list includes deformable terrain, "huge" maps, and more. He hopes that they will finally get on that 3 month update cycle they've been mentioning but unable to stick to. Torquescript: Ongoing effort to remove TorqueScript We did see some progress towards this in 0.27 Driver Model: Feasibility of a driver model was being investigated Pedestrians: Same for pedestrians, which were deemed not currently feasible but still on the long term wish list. Additional post on this topic @Sithhy™ found this video from an expo where TDev is being interviewed about some of the companies research topics and a pedestrian model was shown. @brunifdez found another Sounds: Expect a post from TDK about what they have been working on at some point. Perhaps related to audio ray tracing, which will potentially improve cabin noises and allow for some other cool stuff. Additional post here. Update: See this comment from @FFIVGUY. Graphics: From the post 0.29 Q&A: Finishing Vulcan implementation is a priority Another post from the above Q&A on graphics Over the Horizon: TDev mentioned we will get another "Over the Horizon" post some day.
To add some stuff i didnt see - Development on the ABS System There is a bug like this. At about the same time ABS systems where being worked on. Although since then i dont recall abs ever being improved and that bug certainly still exists. Just checked, im keeping a history of all lua changes since 0.29 and in 0.31 there was a larger update to the wheels.lua changing alot to the abs logic, altough it wasnt mentioned in the update blog - Ability to repair specific car parts without resetting the entire vehicle Unlikely to ever happen according to tdev "Nearly impossible, the system is super complex already" - The likely accidential .tech leak will likely be removed from the .drive version again Just speculation given that .tech is supposed to contain exclusive features and these leaked features doing license checks like no other game feature of the .drive version. https://www.beamng.com/threads/0-32-discussion-thread.97843/page-34#post-1726093 - The recent discovery of the privilege escalation exploit is likely fixed Just speculation given the severity of it. Altough if not, daniel-w is working on a unofficial patch
Screenshot of the original discord post: https://www.beamng.com/threads/update-speculation-thread.20246/page-3189#post-1700481 Partial revert and some more info: https://www.beamng.com/threads/update-speculation-thread.20246/page-3192#post-1700858 My thoughts: https://www.beamng.com/threads/update-speculation-thread.20246/page-3192#post-1 700962 There have also been multiple hints about the devs working on individually colorable parts. On the graphics side the devs want to enable one of the artificial frame inserters after vulkan is working, forgot the name of the system so I can't search the message. But it would give probably about 50% more visual fps. About the T-Series, people have found an european concrete mixer upfit in the files.
the engine inspiration seems to either be the CAT 3408 or the Mack ENDT 866. if this post is indeed the alleged T-Series V8 Diesel sound, that would make the IRL counterpart be more like the Mack engine bc Scania and Mack collaborated on the DSC14 & ENDT 864/865/866, respectively.
expecting a mixer truck with a REAR BOOSTER AXLE... ...maybe even a special heavy duty mixer truck too
I think that OGC Map, its sequel, and The Road Trip, are proofs of concept for what we could see many years down the line.
You know how we got that race t series with the race block? Imagine how the V8 could go. I also can't wait to get my hands on a duel front Axel to build a terrible abomination. I hope hope we get a all new car. Hopefully not another off roader. Or buggy just not me but I'll respect it. If we get that . I'll love a 1920s to 1950s car maybe a burn side remaster. Or I series seeing how it'd last of starter card didn't get a remaster. 200bx got j beam work then remaster. So it's possible for I series. Also moon hawk or sunburst need it imo. Mostly sunburst