so you tell me, just putting the zipfiles into the mods folder, firing up beamng and loading into a map is (for spawning a vehicle mod for exampled) is all i have to do to make it work? all my life long i unpacked the mods inside the beamng mods folder to make them even appear...
Hi I have few suggestions to make 1. Can you add a busted scene for when the police catches you because the nfs mw 2012 had it 2.can you release the traffic car pack and another one with all the cars from the game +dlc(because i really wanna drive the ford fiesta 2012)
One think AI traffic whit no interiors, low poly meshes slapped on simplified Jbeam , and totally different and almost impossible for one person to recreate all cars +DLC so you can drive them , u can find ur fiesta on some sketchy third party site ...
mmh dont work on my end crashes on map load after the text window shows up, might be a mod conflict, my pc is good enough
It's definitely not impossible, just maybe not too quick But if anything I will include only traffic that won't be made for player use, well if you are desperate, you can drive traffic cars. I'm doing some "research" about that, but it would be a huge project, so it's only on my "Maybe in the future™" wishlist. It looks possible as long it's possible to extract all object positions from Prism 3D data files to something usable. There are possible issues like floating point error on huge coordinates tho, it was bad on C1 Shuto but lot of engine changes made it pretty much stable now Did you try loading the map in Vulkan mode or DirectX 11? What are your PC specs and graphics settings?
nv 2080 super i5 13600k 32gb ram never tried vulcan or change the directx settings, i'll take a look, this map looks amazing from the comments
It is possible to export ETS2 and ATS maps (or at least portions of it, not all of the map at once) into .obj format, but all of the map becomes just blank. So likely all of the textures would need to be applied step by step for every kind of asset, which without any way to automate the process, could take ages.
Not sure if bug or just currently inimplemented, but the bridges over in industrial are missing I should clarify, collision is still there but the textures indicating that it is a drivable surface are not.