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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Dieter Huysamen

    Dieter Huysamen
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    maybe, it could be possible but i don't think so. i think it may release somewhere in the end of February or somewhere in the start of march as it looks to be a huge update. something like the size of 0.27
     
  2. minivanlover11

    minivanlover11
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    i dont know if this has already been said but i found a button in options, called (skip generation license plates) and i didnt recognized it and was wondering if it was new, but also if it has been there what exactly does the button do?
     
  3. Dieter Huysamen

    Dieter Huysamen
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    it was added in 0.30 or 0.29 if im right. when you click it you cant change the license plate and the license plate will stay as "virtual reality"
     
    • Agree Agree x 3
  4. pigeonperson

    pigeonperson
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    The progress they show isn't necessarily the current progress of the update. I wouldn't be suprised if they have the model and frames completely in BeamNG, and are now working on smaller details
     
    • Agree Agree x 6
  5. Dieter Huysamen

    Dieter Huysamen
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    ah OK. then it may release end of December/beginning of January
     
    • Agree Agree x 2
    • Like Like x 1
  6. SSRG

    SSRG
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    Yep, and now a lot of people are like “jjf8rmrk my game broken pls help!!1!”
    It’s kinda funny actually.
     
    • Agree Agree x 2
  7. GavrilMan2973

    GavrilMan2973
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    I don’t mind it at all, but I’m quite unsure as to why it’s like that
     
  8. Brother_Dave

    Brother_Dave
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    Im a simple guy, i just want autoexposure to work again. Any gives on the chance of gfx improvements hitting in 0.31?
     
  9. Bertze

    Bertze
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    What if rocks in Johnson Valley are meant to work as they do in Death Stranding... Do I have reasons to believe this? Maybe not. Have I already said this? Maybe, but had to make sure before it happens
     
    • Agree Agree x 2
  10. 4NT4R3S

    4NT4R3S
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    It would make sense to make the frames first, as it is a good starting and reference point for scaling and sorts. But like you said, who knows how long they've been ready for? They could have been made weeks before they were showcased, and I wouldn't be surprised if they had done cabs. From what I've seen, teasers aren't dropped any earlier than 2 or 1/2 months before release.
     
    • Agree Agree x 4
  11. DaddelZeit

    DaddelZeit
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    There's some unused lua files in the game and one of them happened to be this. I modified it and made it work in the state you're seeing in the video.
    The actually interesting part, the rendering, is in the C++ part of the game and inaccessible to me, unfortunately.
    No, sorry.
     
    • Like Like x 1
  12. catchow1977

    catchow1977
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    i could see the t-series being redesigned as a euro truck if they take the small us cabover
    --- Post updated ---
    wait
    --- Post updated ---
    where will we drive the new t-series
    --- Post updated ---
    i wonder if we are finally gonna get midwest usa
    --- Post updated ---
    for the insanely long interstate roads
     
    • Agree Agree x 2
  13. McBeamer94

    McBeamer94
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    The empty surrounding area isn't even out of the map now, if you check the screen of a vehicle with a GPS. This means they're definitely expanding the WCUSA map.
    --- Post updated ---
    I just love how the Bolide handles after its remastering, especially the naturally aspirated variants. Quite easy, balanced, with only a touch of understeer for the uninitiated. Great piece of work! :)
     
    • Agree Agree x 2
  14. bussin.buses

    bussin.buses
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    I hope so.
     
    • Agree Agree x 1
  15. TalksWithNoise

    TalksWithNoise
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    I’d be careful with making this a common assumption. The devs seem to post in accordance to their progress with the overall release. Nearly 50 unique variations alongside the new/old bugs and further additions, it’s likely a super heavy crunch for the team. I’d like to see the update late December but wouldn’t be upset if it took longer.
     
    • Agree Agree x 8
  16. Pr9tkin

    Pr9tkin
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    That's why we have to expand the staff, the game is in the top of "steam", we can not slow down, we can not neglect the quality, look at the remaster etk-k! There are so many bugs... it's horrible, and they are not in a hurry to fix them, the studio does not have enough resources, they take on new cars, new features without bringing the old ones to good quality, it's frustrating really, but I hope for better, it's time to raise the price of the game, and hire more people to work, especially because there are so many talented people in our community,


    Look at the modifications: mirrors, wear and thermal tire, multiplayer, a bunch of mods that need to take and improve, and do
    these modifications together with the community, bring to quality standards.

    I myself am ready to take part in the quality control department) but I'm afraid that even "rockstar games" can't cope with my requirements.:D​
     
    #60756 Pr9tkin, Dec 7, 2023
    Last edited: Dec 7, 2023
    • Agree Agree x 4
    • Like Like x 2
  17. McBeamer94

    McBeamer94
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    Exactly. BeamNG is so OCD-style maniac with the small details, it makes us being equally OCD-style maniacs with any small details it may not be paying attention to! ;)
     
    • Agree Agree x 4
  18. CTJacob

    CTJacob
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    It seems the Quality Assurance branch is still getting very regular updates, last one was 4 mins ago at the time of this post.

    Nothing in the creator program or QA-Stable. They still cooking.
     
    • Agree Agree x 4
    • Like Like x 2
  19. iCrafterChips

    iCrafterChips
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    I still think the T series rework is a long way out. So far we've only seen frames for the truck and a visualization of nodes moving, meaning the actual models on the frame are far, far from being done.
     
    • Like Like x 2
  20. toyota.potato

    toyota.potato
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    that is just what they have shown, not an accurate marker of the actual progress of what has been done thus far
     
    • Agree Agree x 5
    • Like Like x 1
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