Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. Ihmemies allan

    Ihmemies allan
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    not sure about the black one but the blue one is on finnish plates so its likely just trying to imitate a cop car
     
  2. miomerc

    miomerc
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    i love completely unrelated car
     
  3. Agent_Y

    Agent_Y
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    Seems like the last official "Police Apprehender" package for the Delta 88 was in 1979, outside the scope of this mod
    ac8e0b51805c3428111f91754bc3cbd2.jpg
    So most likely they were all custom ordered and there was no unified police package. I will make configs based on the parts from the older models then.
    --- Post updated ---
    The people who complained there were not enough stock factory configs can rest now.
    qwdw.png
    I intentionally omitted a few options, namely the Royale Brougham versions with 3-speed transmissions. Realistically not many people would buy those, if they are going for a top trim luxury spec then why not get the better transmission as well. For the same reason I omitted the Diesel Royale Brougham LS, it didn't get many sales irl either way. I didn't include them because I'm worried about config spam, remember that these are only the sedan options, it will also need the coupe, holiday coupe and wagon, + the custom configs. There will easily be over 100 configs per car even without the ones I didn't include and even after removing all the really similar duplicates the original mod is full of.
    All the configs have accurate weights to real life, the engine specs are also roughly the same, but they don't compare to any exact factory numbers as those varied A LOT during the 5 years of production, the values we have are roughly estimated average values that should be good enough.
    Now before tackling the other body styles I would prefer getting some non-stock parts in game and the custom configs, while waiting for Sergent Fido to send the updated textures, so then I can rework the skin UV on this body and all the skins, so I don't have to redo the whole process later with the other bodies.
     
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  4. Agent_Y

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    Still WIP, multiple passengers
    dsafs.png
     
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  5. TMccanna

    TMccanna
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    im thinking now a optioned out "fleet model" config could be made up with some specs such as hd suspension and a 305/350 but everything else as basic as possible
    --- Post updated ---
    another thing ive found: apparently olds sold on a few models a sunroof option thats EXTREMELY rare as shown here eBay Find: 1981 Oldsmobile Delta 88 Royale Brougham Diesel – Those Brown Diesel Wagons Are So Yesterday | Curbside Classic
    --- Post updated ---
    also recall reading earlier olds diesels used diff injectors and got more power but less mileage. i recall somewhere around 220 ft lbs and 120-110 or so hp
     
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  6. Agent_Y

    Agent_Y
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    Fleet config is a good idea, but the sunroof would be too much work to add considering the scope the mod already has, and I won't be adding any more fancy engine things. We already have way more engine options and customization than vanilla cars. 9 engines, 8 long blocks, 6 headers, 10 intakes, 4 ECUs, 17 engine color options, removable aircon pulley, EGR valve, catalytic converters and engine fan... It would be too much work to make different variants of the engines depending on the year while keeping everything else working.
     
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  7. TMccanna

    TMccanna
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    also have you tried just editing the config .pc files in notepad for some such as race variants etc that wont neccesarily be replaced?
     
  8. Agent_Y

    Agent_Y
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    I have done WAY too many changes to the slots system and naming to make it less confusing and easier to work on, that it will never work so easily. Plus a lot of custom configs need to be redone anyway due to being unrealistic. Especially the race version.
     
  9. ro.onsurf

    ro.onsurf
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    well, just YES
     
  10. Agent_Y

    Agent_Y
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    So now that I have a job I will be only able to work on this on weekends, and today I managed to get some good progress. The first thing I did was reworking the police push bars so they don't get stuck in cars anymore, and I'm happy with the results, you can do a lot of damage without getting stuck now.
    a.png b.png c.png
    And later I added some new police parts such as red flashing spotlights and interior partition.
    d.png
    Next thing to do will be fixing the issues with the light bars, I don't think I will be reworking them completely because a lot of other things reuse their materials and that would either break them or force me to duplicate assets. But maybe I can improve some things in them using vanilla assets.
     
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  11. maxie_furry

    maxie_furry
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    you you are beamng team
     
  12. megansandbox

    megansandbox
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    is there a early release of the new version?
     
  13. Reece Coates

    Reece Coates
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    It isn't even close to done.
     
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  14. Agent_Y

    Agent_Y
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    I could maybe do an early demo release when 1 of the cars is done, remember that the whole mod has 3 cars though, they share many assets so it would be maybe half of all work with the Delta 88 done.
     
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  15. TMccanna

    TMccanna
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    noteable that realistically the bullbars would tie into the frame itself instead of the bumpers, if thats not already done
     
  16. Agent_Y

    Agent_Y
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    I kept the attachment the same as originally, stronger to the frame and weaker to the bumper. If they are not actually bolted to the bumper irl then I can use support beams instead.
     
  17. TheCrazyGuy

    TheCrazyGuy
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    Thats my biggest gripe with the mod that it would always get stuck to other cars. However, it was helpful if you were chasing "bad guys."
     
  18. DarYus_ro

    DarYus_ro
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    Your job is working at beamng, wow! But I still don’t understand why you don’t have time to work on a beamng mod while you are working at beamng:p Hope you get paid well!
     
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  19. Mikah 01

    Mikah 01
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    One of the reason is the amount of mod he is working on
     
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  20. TMccanna

    TMccanna
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    its sarcastic lol
     
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