I’m not sure if this is in the works, but I’d love to see a livestream during or after the launch of the update to sort of have the devs show off the labor of their love and interact with the community post release, like Keen Software House does with Space Engineers.
Yeah, especially the steering wheel lol. Do you have the FATT expansion pack? I forgot where it’s located, but it’s a really good mod.
interesting how Johnson Valley is a real place, usually beam maps are set in fictional places like utah or italy /s
lol. But I’m actually surprised that they made a 100% real place, like Firwood, Maine isn’t real but Maine is. I thought they would call it something like Desert Hills, California
I'd love to see that if they can work it out in a way that members of the CC program wouldn't feel like the team is poaching viewers from them. It'd be so much more interesting and encompasing to see team members talking about an update rather than from someone making videos to appease the YT algorithm
yeah, like looking up what johnson valley actually looks like (especially the offroad area) the beam map seems to be actually really accurate to it or at least the general vibe of it, which to be fair they've always done well with the irl-based maps
There already have been real cities/areas mentioned in the game - Utah has signs for the town of Richfield, Utah, and for Moab, so it's not entirely unreasonable for Johnson Valley to use its IRL name and be quite close to the IRL Johnson Valley. Likely because they all make sense to push together, since they're all off-road themed, much like how the Piccolina and Italy (and the Sunburst/Hirochi Raceway and the Automation cars/track) were pushed out together. Or perhaps there's a new feature (or several) coming out with 0.27 that necessitated the wait for these vehicles.
The official release date for any BeamNG content is "When It's Ready," so it's obviously because "It's Ready"
The last update was in September. The only way they could add more than half of the shown content is them having worked on it seperatly from the update cycle, then integrating it now. Then amount of teasers is higher than ever, but teasers are not a guarantee. I don't get my hopes up to not be disappointed.
Stenyak said earlier in the thread (replying to me, actually) that most of this content has been in the works for not months, but up to five years, and they've only now been able to get it up to the standard of quality they want. My guess is that a lot of this content was "ready" a long time ago, but got progressively pushed back into development hell as each successive vehicle and map remaster raised the bar for quality, and as updates to the game engine opened new technical possibilities. This may also explain why the devs seemed to be playing it too safe in the content department for a while, as there was already a long list - which they did not want to risk expanding - of content held back for quality and technical debt. But that's just a theory - a Game Theory!
If the buggy is a dedicated chassis, and not a modified production vehicle, this gets my hopes up for a purpose built race car!