The Front Push Bumper got in the game and it's used in the Disappointment variant of the Gavril D-Series. Tow trucks with hooks and wheel catches are missing from the sim. And if the devs make it to create rope physics, then the motorised rope unit can also be active in the existing Rollback Flatbeds.
5 more days until beamNG is 10 years old i will be using countdown messages daily and nobody can stop me (i mean, like saying it's 5 days and then the next day is four days etc.)
Found this from googling “countdown to may 28” https://maniacs.info/Countdowns/Date/Countdown-to-May-28.html
When I saw the Belgian pavé test in this video, the first thing that came to my mind was the respective paved path on Gridmap V2.
Vulkan support supposedly improving with the release of 0.25 gets us closer to things like this, although I'd MUCH prefer DLSS
DLSS/FSR would be more beneficial to a wider range of players than real-time ray-tracing, so I agree that it should be a priority in the short term. It also means that the performance entry point bar is lowered in order to allow for eye candy like RT in the first place. I really hope that it's something they're actively working on.