It is. May 17 is the third anniversary of his suicide. I really loved his washing machine videos, they are the stuff of legend. Also, even though WCUSA is needing a remaster, it most likely will never happen. It was such an ambitious project at the time. The "remaster" was mainly just adding tunnels, adding stuff for career mode, and fixing the issue of all of the downtown buildings being the same mesh. WCUSA is also really dense. Remastering it would be like remastering all of the parts of Italy that are not cities.
We were talking about general map remasters when I asked for clarification as to why WCUSA (currently) cannot really grow in size, in comparison to maps like Italy. It turned out to be due to heightmap limitations. Spawned from that is a lovely discussion set in the theoretical situation of a future WCUSA remaster; what features might it have, how would it be laid out, etc.
i have a feeling a 'remaster' would be more of a 'remake' since we know based on all of the belasco city police dept skins and other things that it will definitely be used in the campaign, given all the additional content made for it, and the map would need enough PBR improvements work that it almost justifies starting anew based on the old layout, since there are other things which would need to be revamped/remade since the current cramped versions provide issues of their own --- Post updated --- it also definitely didnt help that someone also commented that all of the tunnel exit signs had place names, and closed exit ramps that could theoretically be opened, which just grew into a spiral of theories
Realistically, while it would certainly be more time consuming, in the long run the only real way to complete WCUSA would be to remake it entirely, at a larger size. (ideally twice as large) There is simply too much content for the existing space provided, leading it to feel cramped and unfinished. It could also be possible to separate WCUSA into multiple maps, with some form of gateway between them in the tunnel systems, but that would require a huge decrease in loading times and would present a whole host of problems for Career Mode, AI, and any (albiet unofficial) multiplayer play, as well as some scenarios, with players traveling from map to map in the midst of them.
this exactly, if Belasco is going to be used in the official campaign (which im 100% certain it will be) then WCUSA needs a serious overhaul to justify the free roam aspect of the campaign, what i really want to see get pulled off is them linking all of the maps together for the official campaign, as i feel like its going to almost be like San Andreas where you go from city to city each sort of chapter of the campaign
Everybody's talking about massive expansions to WCUSA. Meanwhile, I'm just sitting here hoping that the dev team will add street signs to the intersections. (Navigating to a particular point in the city without them can be frustrating at times. I keep turning onto the wrong road in the grid.)
Oh my! Such a shame! May he R.I.P.! True that, WCUSA was the first (or, rather, the second, if we count in the DRI which got replaced by the JRI) ambitious project of seeing how the edges of the map could be expanded and how the heightmap could be exploited, so I think I have to agree with the others saying that it has to go through a complete makeover sometime and grow in size in order to better serve its purpose as an urban environment. I just think that 90% of the existing map could be included in that larger map and have roads connecting it to the rest of the road network of the map. I say "90%" because the remaining 10% are the oil refinery reservoirs which must not be together with the fish market and some other office buildings at the Dockyards but rather be on a separate site, specifically designed for this purpose, away from the downtown and the promenade.
Yeah, just doing it for fun. Nothing to speculate. However, I will say it’s better than “uPdAtE tOmOrrOW”
Well, I speculate that ... (Throws dart at board) ... when the Miramar gets its remaster, there's going to be a rally variant introduced to go with fairly recent addition of rally suspension to the Miramar and general improvements to rally tires across the entire vehicle lineup.
Miramar rally suspension has been around for a while I think. I remember playing with it over a year ago
the burnside rally variant, although unrealistic and unimaginably silly, would easily be one of my new favourite cars maybe someone did actually use a 50s ameriboat sedan as a rally car, who knows?