Those truck wheels are the best thing for a long time, not only possible PBR, they look hella good with those sligtly worn textures too
Quite a bit more than that to be fair https://en.m.wikipedia.org/wiki/Physically_based_rendering '...Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the flow of light in the real world. Many PBR pipelines aim to achieve photorealism...' Its a huge thing if you ask me!
While there isn't much, there are files in the game pertaining to an updated garage mode. Given it's removal for improvements, I would not be surprised if it shows up this update or next (possibly alongside updated UI?).
What is vulkan? Someone said that torquer cant run on linux so vulkan might be coming. But what does that mean? Is it another engine ?
It's a low level rendering API similar to dx12, which basically means that the engine talks to the processor more directly, which increases performance.
Kinda doubt we're getting PBR in this update... They still gotta update the levels and every other material. Considering those tires were all they showed and they still looked a little WIP.
again, given their track record for maintaining mod backwards compatibility, they will likely still have room for specular/gloss materials, this is pretty common for game rendering. and even if they didn't, the texture baker has existed for quite a while now, so there's a fair chance that they've probably already gone through and made new textures for most things, or re-balanced the existing ones to at least work with the new system.
I mean considering a few dae files reference texture names with extentions such as: Albedo Roughness AO Metallic Which are usually only used in a pbr workflow, plus they already use tools designed for pbr (substance painter/designer) it wouldnt be surprising if they already did have a fair few (if not almost all) textures ready for pbr. But I would be surprised if the levels were pbr next update already, likely vehicle only for now. Plus yes as stated above me, you can usually run both in a render pipeline, spec gloss will just look worse. (especially since beamng is barely spec gloss >.>)
PBR comes out in the next update, beautiful and optimized Gets removed 2 days later because broken meshlaps cause uproar among kiddies and youtubers; will be added back "once mod compatibility issues are resolved" Never seen or heard about again honestly the best part about pbr will be all the broken meshlaps
I'm pretty sure there will be backwards compatibility for old content because there is no way they would have to remake all the default assets to fit PBR in 1 update, and the compatibility for old official content should work on mods too. But it would be cool if trash bootleg mods got broken lol
they probably already bought the game (or pirated it if they were smart enough), so not an extreme loss for the devs.
Are none of you aware that an update that does major damage to mesh slaps will also do major damage to a lot of legitimate mods? Remember that many mods are no longer supported by their creators for various reasons (not enough time, moving on from beam, etc), so there's a good chance that an update that does damage like that will throw away a lot of the repository, and the effects of a repository with a large percentage of broken mods, more than it currently has, would be disastrous for a game that relies on its modding community. I'm sure the devs will work in backwards compatibility, but still, remember that most mods, even mesh slaps, are extremely similar texture wise.
I would rather have progress on the graphics department, mods can be updated or remade. We can't let mods stand in the way of progress. Im so excited for the future updates of BeamNG.
While I understand that, I'd be fine with a delay of PBR rollout to add backwards compatibility if that's what it took. If anyone remembers the chaos that ensued after the 0.20 update breaking many mods' wheels, that would be nothing compared to the nightmare of tons of mods their textures break overnight (unless backwards compatibility is a thing).