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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. KrukasKlep

    KrukasKlep
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    Its been on my wishlist for years now
     
  2. Brother_Dave

    Brother_Dave
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    Those truck wheels are the best thing for a long time, not only possible PBR, they look hella good with those sligtly worn textures too
     
    • Agree Agree x 2
  3. WhatNot98

    WhatNot98
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    What actually IS PBR??
     
    • Agree Agree x 1
  4. The Shotty

    The Shotty
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    "Physically Based Rendering", and as you can see makes the game look 200% better at least
     
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  5. KrukasKlep

    KrukasKlep
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    it makes the textures look more textured so to speak
     
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  6. Brother_Dave

    Brother_Dave
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    • Agree Agree x 5
  7. EruptionTyphlosion

    EruptionTyphlosion
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    While there isn't much, there are files in the game pertaining to an updated garage mode. Given it's removal for improvements, I would not be surprised if it shows up this update or next (possibly alongside updated UI?).
     
  8. MrBox15

    MrBox15
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    What is vulkan? Someone said that torquer cant run on linux so vulkan might be coming. But what does that mean? Is it another engine ?
     
  9. esesel

    esesel
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    It's a low level rendering API similar to dx12, which basically means that the engine talks to the processor more directly, which increases performance.
     
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  10. Turbo49>

    Turbo49>
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    Vulkan is the successor to OpenGL, and it's a graphic engine.
     
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  11. HeepXJ40

    HeepXJ40
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    Kinda doubt we're getting PBR in this update... They still gotta update the levels and every other material. Considering those tires were all they showed and they still looked a little WIP.
     
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  12. CaptainZoll

    CaptainZoll
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    again, given their track record for maintaining mod backwards compatibility, they will likely still have room for specular/gloss materials, this is pretty common for game rendering.
    and even if they didn't, the texture baker has existed for quite a while now, so there's a fair chance that they've probably already gone through and made new textures for most things, or re-balanced the existing ones to at least work with the new system.
     
    • Agree Agree x 4
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  13. ryakra

    ryakra
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    I mean considering a few dae files reference texture names with extentions such as:
    Albedo
    Roughness
    AO
    Metallic
    Which are usually only used in a pbr workflow, plus they already use tools designed for pbr (substance painter/designer) it wouldnt be surprising if they already did have a fair few (if not almost all) textures ready for pbr. But I would be surprised if the levels were pbr next update already, likely vehicle only for now. Plus yes as stated above me, you can usually run both in a render pipeline, spec gloss will just look worse. (especially since beamng is barely spec gloss >.>)
     
  14. vmlinuz

    vmlinuz
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    PBR comes out in the next update, beautiful and optimized
    Gets removed 2 days later because broken meshlaps cause uproar among kiddies and youtubers; will be added back "once mod compatibility issues are resolved"
    Never seen or heard about again

    honestly the best part about pbr will be all the broken meshlaps
     
    • Agree Agree x 11
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  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I'm pretty sure there will be backwards compatibility for old content because there is no way they would have to remake all the default assets to fit PBR in 1 update, and the compatibility for old official content should work on mods too. But it would be cool if trash bootleg mods got broken lol
     
    • Agree Agree x 14
  16. KrukasKlep

    KrukasKlep
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    Half of the kids would cease to be interested and leave :cool:
     
    • Agree Agree x 6
  17. urbanestdog45

    urbanestdog45
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    they probably already bought the game (or pirated it if they were smart enough), so not an extreme loss for the devs.
     
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  18. EruptionTyphlosion

    EruptionTyphlosion
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    Are none of you aware that an update that does major damage to mesh slaps will also do major damage to a lot of legitimate mods? Remember that many mods are no longer supported by their creators for various reasons (not enough time, moving on from beam, etc), so there's a good chance that an update that does damage like that will throw away a lot of the repository, and the effects of a repository with a large percentage of broken mods, more than it currently has, would be disastrous for a game that relies on its modding community.

    I'm sure the devs will work in backwards compatibility, but still, remember that most mods, even mesh slaps, are extremely similar texture wise.
     
    • Agree Agree x 9
  19. CrashHard

    CrashHard
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    I would rather have progress on the graphics department, mods can be updated or remade. We can't let mods stand in the way of progress. Im so excited for the future updates of BeamNG.
     
    #31259 CrashHard, Jun 18, 2021
    Last edited: Jun 18, 2021
    • Agree Agree x 43
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  20. EruptionTyphlosion

    EruptionTyphlosion
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    While I understand that, I'd be fine with a delay of PBR rollout to add backwards compatibility if that's what it took.

    If anyone remembers the chaos that ensued after the 0.20 update breaking many mods' wheels, that would be nothing compared to the nightmare of tons of mods their textures break overnight (unless backwards compatibility is a thing).
     
    • Agree Agree x 2
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