It's not a matter of can and can't, it's a matter of "is it worth it for the beamng devs to do all this work for a game that hasn't left alpha?" the devs have said no multiple times.
Glad to see more things coming to BeamNG. Looking forward to when BeamNG is fully done many years from now and all things that will come. More likely than not that heaps more EV will come within next 20 years.
also how would you even port it to consoles ? its designed around being a sandbox pc game mods wouldnt work, word editor wouldnt work, track maker wouldnt work everything would need to be changed
The Xbox operating system is basically a cut down version of windows 10 so from a purely technical perspective it should be rather easy (it's not plug and play but not a completer rewrite of the renderer either) world editor isn't really needed for a console game track editor neither (who uses it anyway) mods would work fine they would probably have a separate repo but other games two have console mods, or look at steam workshop...
Just because you don't use doesn't mean majority of us is not using it. It would just slow down the progress of expanding it on PC as well
Well I'm not saying that i want the devs to make a Xbox version. Never had a console don't plan on either. I just say that from a technical Perspektive its feasable --- Post updated --- Sry sometimes i forget all of those dots
Then don't assume that most people don't use the World Editor because it's not true, it's very useful even for people who don't make maps, you can easily and precisely position and rotate cars and props with it
I specifically said that (in my experience) few people use the track editor. The world editor, while certainly useful has simply no place in a console version, imagine the console version of fallout 4 had the creation kit packaged with it, that plainly makes no sense
Sorry I couldn't tell what exactly you meant there because your sentence has no commas at all, I thought you meant that nobody uses the track editor and nobody uses world editor either. Please use commas.
So here's my UPDATED list of content that I think will be in the next update: Ibishu Wigeon - yes. The render looks to be in a highly complete state, more complete than even the first Wendover teaser. It would not surprise me if it were nearly finished as we speak. New gridmap - yes. The new tire announcement clearly shows a Gavril D-series trophy truck on the new gridmap, which seems to be coming along nicely. PBR - yes. Confirmed by Discord moderator. Linux support - yes. Confirmed in BeamNG documentation. Vulkan or OpenGL, finally - yes. Necessary for Linux support. Pigeon remaster - probably. This was teased as an April Fools' joke but with the Wigeon announcement, I'm not sure they were joking! Drivetrain improvements - probably. They're working on something, my guess is they are improving automatic and DCT simulation (finally!). Bolide remaster - maybe. This has been in the works for a long time, it's probably near completion unless they decided to scrap it and redo it from the ground up. Improved textures across the board - maybe. The new texture bake utility could help clean up some of the game's most egregious textures. RTX support - unlikely. PBR is a hard dependency for RTX support, which may come in a future update. There is no evidence it has been worked on to date. T-series remaster - unlikely. Not sure if what we saw was actually a remaster or just a few texture improvements. Tire wear or thermals - no. To the best of my knowledge, these are not planned and would make vehicles handle worse, not better. Release date: based on the usual update pattern, it's maybe just a month away?