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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    can you stop? this is a speculation thread, not a "I want this feature devs pls add"
     
    • Agree Agree x 13
  2. Franz027

    Franz027
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    If you read well, i told that i wasn't going to sound rude/disrespectful
     
  3. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I'm aware, I read your entire post. Please refrain from putting more requests in the speculation thread.
     
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  4. Franz027

    Franz027
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    Next time, simply, if you're annoyed, you can ignore my post and don't comment it. Or be more polite.
    Repeat, i didn't make it to beg or be disrespectful towards devs
    Stop making discussions to these nonsense things.
    If u want, devs, i propose a UPDATE SUGGESTION THREAD
     
  5. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    If you perhaps put a little more thought into this post, you could say something along the lines of "I expect a passenger van to be added, as the H-Series is the last of the light/medium duty trucks to receive any additional content. A passenger van would make sense as there were common upfits for the real life equivalent, the Ford E-Series."
     
    • Agree Agree x 2
  6. Franz027

    Franz027
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    Next time, i'll pay attention.
    Repeat, i'm sorry if i sounded rude or disrespectful towards devs. That was not my intention.
    I thought to suggest more thing to make game more relalistic and richer in contents.
    If u want, devs, could u make a Update Suggestion Content Thread? So, everyone can expose their ideas/suggestions
     
  7. ManfredE3

    ManfredE3
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    Updated June 29th

    V 0.23.0: Potentially early July. This would allow for a late December release on a 3 month update cycle, which would put BeamNG.Drive updates inline with BeamNG.Tech updates. It sounds like the team is putting a lot of work into a lot of QA issues atm so the release date is dependant on QA atm.

    PBR: Confirmed for 0.23 with a few teasers of thumbnails being shown on discord, as well as a dev blog style teaser Tuesday video. This will be accompanied by a few new settings. PBR itself should be a negligible performance difference, though some of the new settings will be reserved for an "ultra" graphics settings so those may be performance intensive. It is yet to be seen how complete PBR is in terms of new textures for old content, we may not see it completely on maps for example. See the older speculation in the spoiler tag for references.
    Gridmap Revamp: Concept was shown on March 2nd. Sneak Peak Video for April 20th Teaser Tuesday. Can be seen in the PBR trailer.
    Traffic Lights on ECUSA: The dev blog video was released on June 12th, found and made private on June 24th (in other words, accidental leak). See page 1576 for the discussion on that. The description confirmed a 0.23 release.

    Ibishu Wigeon: First teaser was on June 8th: A blender shell render. This strange little waterfowl's IRL counterparts include the Citicar and Bond Bug, as well as a selection of Brazilian micro cars. Right hand drive and Pigeon sized as well as being similar to vehicles from the early-mid seventies, it's safe to say this will be a quirky JDM kei car. Historically reasonable options for the powerplant include electric or a 4 cylinder; perhaps it will borrow powertrain and suspension bits from the Pigeon. Teased on June 29th alongside a remastered Pigeon looking to be complete.
    Pigeon Remaster: See above. Nothing else is known for sure, but due to the longevity and simplicity of IRL counterparts there's actually some interesting possible additions.
    Civetta Bolide Remaster, H-Series Remaster, part 2 for the GM remaster: No signs of these in recent months.
    The usual development limbo stuff: H-Series side door, Ibishu 200BX Gavril 4.5 swap, ray-tracing for use with sounds (example: convertibles), D-Series wheel lift tow truck, dyno, etc... Of note, the mystery UI that was mentioned once in August 2018 and never again. We really could use a revamp of the UI. The FCV and D-Series selectors are rather messy but there's little that can be done due to how the current UI is coded.



    Updated June 23rd


    V0.23.0: Anticipated release is early/mid August, as that's standard for the summer update. However, there is speculation that the update schedule is moving to a 3 month release instead of 4 month release window. This would put it inline with BeamNG.tech. If this is the case, then we would need to see the update very soon to keep a December release in schedule, which is an important release month for the industry in terms of sales. We've already seen 2 dev blog videos, one of which was posted to YouTube on June 12th.

    It'll probably be a smaller update, since most of the big stuff we know was WIP and isn't a long term project was released in 0.22. They generally alternate large and small updates and 0.22 was a big one. It's possible this will be focused on PBR and related textures/new settings

    Half of this is copy/pasted from my 0.22 expectations post since we haven't had a teaser since the update, bar the April 1st tweet and a look at Gridmap. I suspect we will start seeing real teasers in late May/early June.

    Click on the hyperlinks to see what they refer to.

    Gridmap Revamp: Concept was shown on March 2nd. Sneak Peak Video for April 20th Teaser Tuesday
    Traffic Lights on ECUSA: The dev blog video was released on June 12th, found and made private on June 24th. See page 1576 for the discussion on that. The description confirmed a 0.23 release
    Graphics update (PBR and some other stuff): See this teaser and this Teaser Tuesday. Note the updated Gridmap in the background of some shots.
    Ibishu Wigeon: First teaser was on June 8th: A blender shell render. This strange little waterfowl's IRL counterparts include the Citicar and Bond Bug, as well as a selection of Brazilian micro cars. Right hand drive and Pigeon sized as well as being similar to vehicles from the early-mid seventies, it's safe to say this will be a quirky JDM kei car. Historically reasonable options for the powerplant include electric or a 4 cylinder; perhaps it will borrow powertrain and suspension bits from the Pigeon. With only one pic of a blender exterior render there's only so much to speculate on here. It is in a similar state as the Wendover was in her August teaser, which skipped an update for her release. This should be a simple car, but even then 3 months is a rough timeline to make happen. Being similar in some ways to the Pigeon, we may see this released as a pair like the LeGran/Wendover was.
    Civetta Bolide Remaster: Way back in the industrial/port remaster video there was a shot of the Bolide with these changes. Although she was in the April 20th teaser Tuesday, that was the car from the public build. No idea when we will see this stuff in the public build.
    H-Series content: The van has got even less content than the Roamer in the trio of remasters, and devs have on multiple occasions told the community to be patient as it will get a fair amount of content. The comment suggests at least one facelift and more body styles as well as updated textures. There's a lot to discuss for possibilities here so I'll just link to an older post of mine discussing possible content additions. There are similar posts from other members in that thread for anyone interested in speculating specifically about the van. It's been awhile since the trio of remasters began and we have yet to see all that much for the van.
    GM-Remaster part 2: No sign of more updates to her, but her remaster didn't touch a number of quality issues and added limited content compared to the D-Series or LeGran, so she needs to get a part 2 someday,
    The usual development limbo stuff: H-Series side door, Ibishu 200BX Gavril 4.5 swap, D-Series wheel lift tow truck, dyno, etc... Of note, the mystery UI that was mentioned once in August 2018 and never again. We really could use a revamp of the UI. The FCV and D-Series selectors are rather messy but there's little that can be done due to how the current UI is coded.


    Looking further ahead:
    Special Note: Map content. Cliff is up in the air since it's just a weird sandbox map. Maybe they will just update what's there, maybe they will add stuff, honestly they might just throw a mountain into the new gridmap and remove cliff map (though I doubt it since that would harm backwards compatibility with old scenario mods). That just leaves ETK Test center, Automation, and Italy. Italy was recently finished so if they wanted to add anything then we would've seen it in 0.16 when they "finished" the map. Automation is in great shape and a collab map, so I doubt we will see anything done with that. There's been no hints at an ETK Test Center remaster, but it's the only one left and it really needs to be expanded to be a full map. Other than that, we can only guess what this sub-team has been up to.


    Special Note: Vehicle content. I doubt we will see a ground up new car in 0.23 since we just got the Wendover and new cars are usually every other update, alternating with superbuilds (and the eSBR). We haven't seen hints at what's next for either of these categories though. We could talk about what the next car could be all day, but without a teaser that's just going to turn into the vehicle suggestions thread. There's a lot of empty niches and a fair number of countries lacking representation, so it's no more than a guessing game right now. Similarly, there's a ton of possible superbuild options. I suppose we could narrow those options down a bit. We already have the Baja Piccolina and Crawler Hopper/D-Series, so maybe something for on road racing? It would be a waste of recourses to make a superbuild for something that needs major remaster work, so we shouldn't expect any Pigeon/Moonhawk/etc... superbuilds anytime soon. Speaking of which, aside from the Bolide/H-Series/GM we really don't know what's next for remastering, as there's a few other cars that don't meet the par set by the more recent roster additions.


    Note: EruptionTyphylosion has theorized that the Covet will get something body style related due to the rename of its unibody. This may be nothing, though it is a bit odd to see the rename. Maybe a CRX, maybe a 5-Door shuttle/wagon, maybe a sedan... There's lots of options there.
     
    #30207 ManfredE3, Apr 11, 2021
    Last edited: Jun 30, 2021
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  8. Franz027

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    Like Vivace update, right? =/
     
  9. Sturpy

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    A Moonhawk remaster would be cool, imo it's the most dated looking model in the game.
     
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  10. Franz027

    Franz027
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    Or Miramar revamp. I agree with u
     
  11. Jakux

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    You will probably disagree, but I always thought Moonhawk is like Dodge Charger soo...
    Daytona inspired higher Performance trim?
     
    • Agree Agree x 2
  12. Franz027

    Franz027
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    I agree ^_^
     
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  13. ManfredE3

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    Assuming you mean the original Daytona, though there was a malaise Charger Daytona which was more of an appearance package... I don't think that would be the best application for it. The aero wars cars were '69-'70, so the malaise Moonhawk is a couple years too late for it. That's more the Barstow era (which is a very similar car to the Torino, which did have an aero wars vehicle in the form of the Torino King Cobra and Mercury Cyclone Spoiler).

    There are options for a Moonhawk track car though, which I discussed here. I imagine with a caged frame superbuild we could see both a gen 2 NASCAR style stock car as well as something more fit for sportsman/modifieds division.
    fd51b15e18fa34ee9afcefb64bdeb429.jpg images.jpg
     
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  14. Sturpy

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    A Moonhawk sedan would be cool, so would an 'early' config of the Grand Marshall.



    Something like this
     
    • Agree Agree x 8
  15. Jakux

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    Really good material for police car/interceptor.
     
    • Agree Agree x 5
  16. Franz027

    Franz027
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    ^_^ yessss
     
  17. robert357

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    Not every map need to be big and open. ETKTC is fine as it is. Rather than expanding this map that will end up looking too clustered better option would be just create new map. It's like saying Hirochi Raceway need to be expanded and making map looks strange. Kinda like WCUSA with too small city and big race track on where bunch of people have performance issues. Not to mention this map feel a little weird because of that.

    I personally prefer to have map made up from scratch with fresh idea rather than trying fit too many things into another too clustered or too big map. So it could looks like this: ETKTC as separate map, then maybe ETK Racing Track as another separate map and finally maybe bigger one like ECUSA or maybe even Italy (map placed in the valley between mountains sound great tbh).
     
  18. ManfredE3

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    The clustered feel comes from density, not the amount of stuff in the map. WCUSA feels cluttered to many people because it's a lot of stuff in a 4km^2 map. Italy also has a lot of stuff, but at 16km^2 it feels fine.

    ETK is currently the same size as grid map at 1km^2, but that is soon getting expanded to 4km^2. If we give ETK test center the same treatment then we could see her become a real map that people would actually use outside of the learn to drive campaign. A full test center inspired by real ones, a perimeter race track, a village, and so on.

    I see absolutely no utility to be gained from unnecessarily constraining her to be a miniature map, or making a "full" map split into three maps. I don't see anything to the "too big" argument either. Larger maps are generally seen as better, assuming they aren't desolate and don't hit performance too bad. No loading screens when you have to go between bits of the map is a huge benefit. Imagine if you were playing ETS but had a loading screen every 10 miles. At only 1/16th the size of Italy, ETK could cover a lot more area than it currently does before we start hitting performance issues for most users.

    That being said, I do see utility for smaller maps in certain specific circumstances. Dedicated race/rally tracks would allow us to have a wide variety of places to race with lower dev recourses and low loading times. Think of it this way. If you're doing a rally championship, having a lot of small maps would increase the variety of stages and the loading times between stages don't matter, but when you are in a police chase it would really suck to be trapped in a 1km^2 town where you need to sit through a loading screen to get to the next 1km^2 town. Even if we have a situation where we have a big main map with smaller maps for sections like the race track, that doesn't address the fact that ETK is too limited to be a stand along as a test center even in this application, and I feel that is a compromise to the better solution of having everything in one place.
     
    • Agree Agree x 21
  19. ktheminecraftfan

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    I do think having small maps for dealership and garage interiors would be great. Some generic and some specific to certain buildings.
     
    • Agree Agree x 3
  20. fivedollarlamp

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    One thing I'd really like to see in early-game career mode is the "buy and fix up used cars" idea mentioned in some ancient videos on the BeamNG youtube channel.
    Imagine buying a beat up car and having to buy a new intake or some new shocks for it, then take it to a demo derby or autocross or whatever. Sounds like a blast :D
     
    • Agree Agree x 8
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