Okay so I recently started using the screenshot and I can take normal screenshots and big screenshots without a problem. But when I take a huge screenshot the shadows and SSAO bug out and look all weird. I've tried in safe mode, same thing. (Left is a big screenshot, right is a huge screenshot)
After getting a set of bluetooth headphones, I have found that when re-pairing them when the game is running, the game will freeze permanently and requires to be manually exited via task manager.
The audio output changing also doesn't work, when changing the output hardware in the windows settings while the game is running results in the game using the same output selected when starting the game.
That's intentional. We had many issues back when the active device changed automatically, so we require a game restart nowadays.
・When I start scenarios,the game returns to the title screen ・When I replace the vehicles,they don't spawns at the same place.
This is not a bug, but Prerunner could be better! Prerunner lacks Ackerman steering angle. I love Prerunner so much. compared to LKS Prerunner the force feedback feels a lot more detailed. I build race cars for a living in the real world. I feels prerunner doesn't want to turn in, and not easy to maintain a stable powerslide. This situation might be caused by the improper setting of Ackerman steering geometry. I checked in-game, found that only 1 or 2 degree toe difference lock to lock. That is almost no ackerman setting. I personnal would love to have more than 15+ degree for the inside tyre. Take a look at LKS prerunner.Also It should have a quicker steering ratio. If this is improved It will be handling better than LKS Prerunner.
This v0.21 update brings some really nice new/improved features to the game. Aside from the most notable changes such as the addition of the pre-runner and redesign of Jungle Rock Island, I am impressed with the work that went into correcting the lighting reflections on transparent materials such as glass. I recall one of the developers previously describing the challenges of rendering the interactions of light on transparent surfaces. It is one of those subtle improvements that, when working correctly, goes unnoticed because the environment looks "correct" and doesn't catch our eye as something "out of place".
Not sure if it's been brought up before, but the framerate limiter only goes to 144fps for me. I'm currently on a 170fps monitor, but going totally unlimited seems a bit overboard
The Hopper's V8 swaps lack continuity in the sense that none of the new D-Series intakes, 6.9 V8, or even the stage 3 long block can be equipped. Although, by having the higher performance long block and/or larger engine, it would also need a more efficient radiator to compensate for the additional power. Also, the Sunburst is still using the older unified ESC setup and the windshield and backlight are also still counted as a single glass part. Not sure if that's just a small oversight or if the devs are intentionally not touching the Sunburst as to foreshadow a future revamp/remaster.
I have found few bugs in the game other than a pitifully slow 2D rendering engine, issues with mod compatibility due to UV and texture changes, and poorly optimized list generating systems. I think optimizing list generation and 2D rendering would come in very handy and would make the game 200% more enjoyable because I have to wait 6 min when I install a mod for the lists to generate, and the menus that involve scrolling are quite slow.
Why do the game maps still use collision meshes as collision when there's a visual mesh collision option? Is it because collision meshes allow for better customization?