WIP Beta released NodeTool (Move/Scale Nodes Based on a number)

Discussion in 'Utilities and programming' started by Dummiesman, Aug 24, 2014.

  1. Dummiesman

    Dummiesman
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    A tool to move/scale nodes along a certain axis

    Before:

    (imported from here)

    After:

    (imported from here)

    Made with suggestions from DrowsySam and Nadeox1 ("make tool to move all nodes along x/y axis by a defined value, pls")
     

    Attached Files:

    #1 Dummiesman, Aug 24, 2014
    Last edited by a moderator: Sep 6, 2014
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  2. Dummiesman

    Dummiesman
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    ------------------------------------------------------
     
    #2 Dummiesman, Sep 6, 2014
    Last edited: Sep 6, 2023
  3. AR162B

    AR162B
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    I'm sorry if I offended anyone with this huge bump, but I just found out about this program (unfortunately; it could have saved me lots of time...)
    I've got two ideas which would be really great to be part of this program and will save lots of time and errors;

    - the programs recognizes and adjusts the multidae values

    - the program recognizes (or fill them in manually, not every jbeam has them anymore) the scalebeam values and fill in the new ones. The program then calculated the ratio and will adjust the nodeweight, beam(limit)-spring, -deform, -strength, and -damp values according to this ratio.

    It will make it much easier to interchange parts between different vehicles like trailers (until they are a separate vehicle)
    I've just scaled the D15's trailer to make it fit on the Moonhawk... It consists only of a few small jbeams but it was terrible. :p
     
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  4. ThreeDTech21

    ThreeDTech21
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    I think that's a great idea
     
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