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Moving the spawn point?

Discussion in 'General Discussion' started by Kimmykix, Aug 5, 2013.

  1. Kimmykix

    Kimmykix
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    Joined:
    Aug 4, 2013
    Messages:
    231
    Well, I'm working on a new map, but I keep running into a problem. Every time I move the "DefaultPlayerSpawnSphere" or any spawn sphere for that matter, it simply reverts the spawn back to 0, 0, 0, every time I re-load the map (even after saving the terrain). Am I doing something wrong? Currently 0,0,0 is underwater in my terrain, so I really need to figure how to change it. Thanks!
     
  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Hmm, that's odd. This is the entry for Dry Rock Island:

    Code:
       new SimGroup(PlayerDropPoints) {
          canSave = "1";
          canSaveDynamicFields = "1";
             enabled = "1";
    
          new SpawnSphere() {
             autoSpawn = "0";
             spawnTransform = "0";
             radius = "5";
             sphereWeight = "1";
             indoorWeight = "1";
             outdoorWeight = "1";
             isAIControlled = "0";
             dataBlock = "SpawnSphereMarker";
             position = "-290.268 -465.645 62.4339";
             rotation = "1 0 0 0";
             scale = "1 1 1";
             canSave = "1";
             canSaveDynamicFields = "1";
                enabled = "1";
                homingCount = "0";
                lockCount = "0";
          };
       };
    Try putting that into your [mapname].mis file, you can edit it with notepad or with notepad++, overwrite the one you currently have and see if that works.
     
  3. Kimmykix

    Kimmykix
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    Joined:
    Aug 4, 2013
    Messages:
    231
    That worked, thanks!
     
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