Well, I'm working on a new map, but I keep running into a problem. Every time I move the "DefaultPlayerSpawnSphere" or any spawn sphere for that matter, it simply reverts the spawn back to 0, 0, 0, every time I re-load the map (even after saving the terrain). Am I doing something wrong? Currently 0,0,0 is underwater in my terrain, so I really need to figure how to change it. Thanks!
Hmm, that's odd. This is the entry for Dry Rock Island: Code: new SimGroup(PlayerDropPoints) { canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; new SpawnSphere() { autoSpawn = "0"; spawnTransform = "0"; radius = "5"; sphereWeight = "1"; indoorWeight = "1"; outdoorWeight = "1"; isAIControlled = "0"; dataBlock = "SpawnSphereMarker"; position = "-290.268 -465.645 62.4339"; rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; homingCount = "0"; lockCount = "0"; }; }; Try putting that into your [mapname].mis file, you can edit it with notepad or with notepad++, overwrite the one you currently have and see if that works.