How do I place guardrail objects so that they follow the road exactly, like as seen in the WCUSA progress pictures?
Used a mesh road scaled with textures in Baja Hills. Poles were separate with no collision. Rudimentary but effective. I have no clue how to set up the three textures to show properly for a guardrail with their specific transparencies. Ouerbacker did a nice job with this in one of his more recent maps. I looked at it and I remain confounded.
Maybe you haven't seen B25MITCH's devblog entry yet. Those are being done with bezier curve's in Blender. http://blog.beamng.com/creating-urban-environments/