force-feedback cutoff at very low speeds!

Discussion in 'Ideas and Suggestions' started by stbest95, Jan 16, 2017.

  1. stbest95

    stbest95
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    Hey everyone!

    this is a feature that is in every modern racing-sim and i think it is needed in beamng as well.

    what this does is basically disabling ffb at very low speeds - for example below 3 mph.
    this prevents unrealistic wheel behaviour and oscilliations when the car stands still.

    the way this is usually done: ffb will be linearly reduced from a certain speed for a smooth transition.
    for example: in the speed range from 3 to 0 mph the ffb will reduce from 100% to 0%.
     
    #1 stbest95, Jan 16, 2017
    Last edited: Jan 16, 2017
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  2. Rainvest

    Rainvest
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    Good idea. I hate when my wheel moves back and forth everytime i stop
     
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  3. Srockzz

    Srockzz
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    Sounds nice. its kind of annoying stopping adn the wheel going from side to side when i stop.
     
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  4. stbest95

    stbest95
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    yeah i hope a dev sees this - shouldnt be too hard to implement.
     
  5. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Thanks for the suggestion.

    We want to improve vibrations, and this is one of the possible solutions we have been considering.

    It's still not clear which solution/s will be the best overall (absolutely all of them have some kind of drawback), but yeah, we are thinking about it and will do something as soon as possible :)
     
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  6. stbest95

    stbest95
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    thank you for the reply! this is great to hear.
    it can get pretty annoyng when the wheel starts vibrating/oscilliating as soon as the car stands still.
     
  7. Slammington

    Slammington
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    This is actually a result of latency in the FFB system - input lag. It's quite annoying.

    The drawback to this FFB cutoff would be that making 3 point turns, for example, would no longer be reallistic. Say you have a heavy car with no power steering and race tires. You will have extremely heavy steering, and suddenly it just magically disappears?
     
  8. stbest95

    stbest95
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    since literally every other racing sim uses this system there doesnt seem to be an easy way around this.
    maybe you could have a preset resistance when the ffb is disabled to prevent the wheel from going completely limp.
     
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  9. quintto

    quintto
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    and what about offroading, this would make it so that when you are rockcrawling you have no forcefeedback when you bump on the rocks and boulders
     
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