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Z-Fighting Issue on Down-Facing Surfaces

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Occam's Razer, Jun 15, 2016.

  1. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,267
    I only just got back from a vacation, so this was my first chance to give the new update a go. While the majority of it seems to be working well, there is a small problem: any flat, down-ward facing mesh surface seems to be suffering from some effect that looks a bit like z-fighting.

    Matrix Freeway Error.png

    I've checked the meshes, they only have one properly-UV'd face there. And a handful of assets in the default maps seem to be suffering from the same. I can't be sure of every spot, but the undersides of the streetlights and transformers in ECU's town are one example.

    If nobody else has this issue, I'll consider a fresh reinstall. Otherwise, I'd rather avoid that if possible (limited internet).
     
  2. Ouerbacker

    Ouerbacker
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    Joined:
    Aug 2, 2013
    Messages:
    463

    This issue is also happening on my end, so a fresh reinstall will probably not fix it.
     
    • Like Like x 1
  3. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,191
    20160609201032_1.jpg < This issue always seems to happen on the underside of meshes. ​
     
  4. NaxNir

    NaxNir
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    Joined:
    Jan 28, 2014
    Messages:
    618
    I have the same issue
     
  5. CrashHard

    CrashHard
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    Aug 5, 2013
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    1,615
    yes me to, I thought it was something I had done wrong, but since many more have it, then it certainly after the Update, but I`m sure It will be worked out
     
  6. LuisAntonRebollo

    LuisAntonRebollo
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    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
    117
    Looks an artifact on the compressed normals on GBuffer.

    Will be fixed in the future, but not sure if will be possible for next update.
     
    • Like Like x 1
  7. LuisAntonRebollo

    LuisAntonRebollo
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    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
    117
    The issue will be fixed on next release :)
     
    • Like Like x 5
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