Released Xbox 360 controller remaps

Discussion in 'Utilities and programming' started by 8BitDinosaur, Aug 5, 2014.

  1. 8BitDinosaur

    8BitDinosaur
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    Sep 21, 2013
    Messages:
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    This is a remap of what i think is the standard xbox 360 controller. (its the inputmap the was used automatically for me)

    I cant promise that it will work, or that you will like it.

    i remapped the inputs for;
    dpad left
    from a blinker or somethingr,
    to slow time

    dpad right;
    from probably the other blinker,
    to speed up time

    dpad down;
    from i dont know,
    to reset physics (like hitting r on the keyboard)

    start
    from nothing i think, (i didn't seem to do anything)
    to switch vehicles

    so uh... yeah.
     

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  2. LayzerBaum

    LayzerBaum
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    I wish it would work :(
     
  3. 8BitDinosaur

    8BitDinosaur
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    What doesn't work?
     
  4. _awesomecooly_

    _awesomecooly_
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    How do you install these controller maps i really want to use it?
     
  5. 8BitDinosaur

    8BitDinosaur
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    It doesn't currently work on the experimental build and I don't know why.
    For the stable release, put that file in Beam\scripts \client \ something
    It should replace the old inputmap
     
  6. 8BitDinosaur

    8BitDinosaur
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    If it still doesn't work then beam is using a different map for your controller (probably generic.inputmap)
     
  7. Simonmonmonm

    Simonmonmonm
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    IMPORTANT!!! the inputmap you uploaded ONLY work with WIRELESS XBOX Controllers for the Wired XBOX Controller use this input map
     

    Attached Files:

  8. freshmeat107

    freshmeat107
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    Oct 10, 2013
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    I have always had issues with installing these as well as editing. Where do I put this file, is it suppose to overwrite something, if not what do i replace it with?

    - - - Updated - - -


    Got it working.
     
    #8 freshmeat107, Nov 10, 2014
    Last edited: Nov 10, 2014
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