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WIP Wulff's Wide Open

Discussion in 'Terrains, Levels, Maps' started by DuneWulff, Feb 5, 2019.

  1. fufsgfen

    fufsgfen
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    Well, in Blender you need to press smooth button on left when in object mode (not in edit mode) then you often need to add edge split modifier to it, and adjust angle until you like it, without edge split it tends to be dark spots in wrong places.
     
  2. DuneWulff

    DuneWulff
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    A surprisingly fun little dumb game:

    Technically the second hit wasn't a fair one but...
     
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  3. DuneWulff

    DuneWulff
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    screenshot_2019-02-14_21-51-26.png
    Little teaser for a junkyard section of the map. Not really gonna be a big area, but a cramped one with a ton of trash, junk, and a piles of garbage to fly off of.
     
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  4. krallopian

    krallopian
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    Hahah mini golf!! Well close enough!
     
  5. DuneWulff

    DuneWulff
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    accidentally timed the music perfectly
    Working on Balloon "lifts". They drop you in places you wouldn't normally be able to get to by car, who knows, you might end up somewhere interesting.
    screenshot_2019-02-16_21-53-12.png screenshot_2019-02-16_21-53-35.png screenshot_2019-02-16_22-24-11.png
     
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  6. DuneWulff

    DuneWulff
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    Everyone bow before me for I am now a Blender master.

    no it doesn't use visual mesh collisions I swear
     
  7. krallopian

    krallopian
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    Hahaha awesome man! Hey so the balloon lift deal, those are teleporters!? I didn't know such a feature existed!
     
  8. DuneWulff

    DuneWulff
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    It's just a LUA Trigger that basically tells the game to respawn the player at [x]. You can open Tavaci Monadnock and rip the code from there should you so choose. c:
     
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  9. krallopian

    krallopian
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    Sorry to sound ignorant, but I assume, "Tavaci Monadnock" is a map? And that's very cool about the teleporting, didn't know that was a thing as I said. Although I guess that's what that "set home" stuff is with the car spawn wheel thing that I never ever use =D
    --- Post updated ---
    Quick Google solved that one for me, hah! Sorry about that ;)
     
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