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World Editor keeps rebuilding collision for any edit

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by stuffi3000, Sep 18, 2025 at 9:56 PM.

  1. stuffi3000

    stuffi3000
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    Joined:
    Feb 6, 2022
    Messages:
    52
    Hi,

    Since the latest update, as soon as I change the config of an object, or move a specific node, the editor automatically keeps rebuilding collision. In other words: it rebuilds collision all the time.
    This is problematic as it heavily drains on the performance, and also widely useless since many changes of object settings or node movements have no impact on static collision (except for mesh roads).

    Could this be fixed? It makes it much more difficult to properly edit maps.

    Thanks.
     
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