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World Editor 2.0

Discussion in 'Microblogs' started by nekitu, Feb 16, 2019.

  1. nekitu

    nekitu
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    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    22
    Thanks for the feedback and the effort to put the issues in a video.
    Writing to let you know that fixes will be in the next release for:
    - Mesh roads Shift duplication of nodes is working now
    - Shape Editor will auto open the selected mesh in the scene, this is a preference, it can be toggled off if needed. For now you can also select a mesh and go to Inspector, pressing the "Open in shape editor" button will open it.

    Other issues:
    - Asset Browser single view, I guess you're referring to an Explorer way of viewing the assets, at the moment we only have this view mode, we might consider an Explorer-like mode in the future
     
  2. ltntai

    ltntai
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    Joined:
    Mar 18, 2017
    Messages:
    190
    Bug or my incompetence?
    Adding a new terrain material imported from an another map scrambles the original materials. Here's mud from East Coast, adding it as a new layer:
    screenshot_2020-10-28_23-13-20.jpg screenshot_2020-10-28_23-13-35.jpg screenshot_2020-10-28_23-15-08.jpg
    Mud overrides all asphalt. Same happened in ETK Center with imported dirt; asphalt turned to mud, grass to wet asphalt, rock_cliff to grass etc.
    screenshot_2020-10-29_00-01-32.jpg screenshot_2020-10-29_00-03-45.jpg screenshot_2020-10-29_00-03-51.jpg
    Adding new layer works without issues in the old editor.
     
  3. Agent_Y

    Agent_Y
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    Joined:
    Jul 10, 2020
    Messages:
    629
    Same thing is happening to me, idk if I'm doing something wrong or what. It's really annoying. I haven't tried in old editor so I'll check that.
     
  4. nekitu

    nekitu
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    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    22
    Actually we were working on that specific bug these days :), it will be fixed in the next release, we are also tidying up all the terrain material editing. It is probably better to use the old editor for that for now, if issues arise in the new one.
     
    • Like Like x 1
  5. The Gas Station

    The Gas Station
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    Joined:
    Jul 14, 2016
    Messages:
    246
    Hi!
    The new editor doesn't seem to work very well for me. I know it's still in development, but whenever I import a new terrain, the game crashes after 30 seconds (does load the terrain though). Meaning that I can't even get to the point of editing anything. I am really not sure what the issue is, however I do know that the old editor worked fine for me. I'll edit this post if I manage to figure out what is the problem.

    Also, on a side note, the objects menu is a bit strange, it opens and collapses lists when you click on them in a strange way- but relative to the crashes, it's really not a big deal :(

    EDIT: Sent you guys a bunch of error reports through the game crash report thing, I tend to believe it has to do with the graphics card because task manager saw a sharp peak at the GPU at the exact second of the crash, but IDK. I can get into more details if necessary- computer specs, exact files being used, etc... Hope you can figure something out, as the current editor is pretty much unusable for me.

    EDIT EDIT: Seems that I've found a workaround by importing via the old editor and then going back to the new. So I can keep going. Still, if you can fix it it'll be great.
     
    #125 The Gas Station, Nov 20, 2020
    Last edited: Nov 20, 2020
  6. nekitu

    nekitu
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    BeamNG Team

    Joined:
    Jan 18, 2018
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    22
    Also, on a side note, the objects menu is a bit strange, it opens and collapses lists when you click on them in a strange way- but relative to the crashes, it's really not a big deal
    Can you please make a screenshot or a gif/video. I am trying to understand if it is a bug or user experience/imgui issue.

    Yes, the terrain import was always a problem, we are trying to refactor and fix that process, meanwhile for any problem, try to fallback to old editor while we're nailing down the new editor issues. Thank you for understanding.
     
    • Like Like x 1
  7. Hyakinthos

    Hyakinthos
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    Joined:
    Mar 5, 2017
    Messages:
    10
    How do you bring in objects from other maps in the new editor? Back in the old editor you were able to by just selecting a different map in the tree on the right. But with the new asset browser it seems to lock you to your current level.
    upload_2020-11-26_22-56-29.png upload_2020-11-26_23-0-19.png
    eg: On the old editor I can see the gm_twist_loop from gridmap but I couldnt find this in the new browser.
     
    #127 Hyakinthos, Nov 27, 2020 at 12:02 AM
    Last edited: Nov 27, 2020 at 12:15 AM
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