So, my car's windshield looks like this in BeamNG, despite looking totally fine in Blender. What's the problem? (I tried assigning it to different jbeams, changing materials, but nothing helped. Other glasses with the same material do just fine)
More info for you guys: it used to be fine, it became corrupted around the time when I made a duplicate of it to be used as a glass_int texture. (glass_int mesh also suffers from this problem).
Hmm... that's a new one to me... I just thought that perhaps you had the wrong deform group defined or something making some weird shapes... this however is a completely different ball game to me... So... if you go and duplicate it... and export the duplicate... then change the name to the duplicate in the JBeam... it still does this I guess?
I hate to say this... but your model might be corrupted... you might have to remake your windshield (from scratch) Anyone else have any better ideas?
I don't mean to sound like a broken record, but have you applied the rotation and location of the model in Blender before exporting? If not these issues can occur.
Nope, it's still ruined. Also, I'm running it on an unedited Pessima jbeam for now. Also, I've tried replacing the glass mesh with a simple plane and it worked perfectly. Of course. But it is
What if you import your windshield as a static object for a map? Just make folders /levels/gridmap/art/shapes/windshield/ put your dae containing only the windshield on that folder, then open gridmap, in world editor add said windshield to map, is it still a mess? If you make simple jbeam (just basic cube of blender, export to jbeam and let it do diagonals) of cube as a new vehicle, /vehicles/windshieldtest/ then make that have windshield as flexbody, is it still a mess? Generally such mess would happen if some node would be loose and belonging to group you have written to your flexbody line.
I finally realized there was an .dae file in first post, this is what I see: Mess happens with object set to node/beam structure: To get anywhere, I think I would need to see .blend version of the object, that would also be a test to see if it is anything related to exporting. Can't think much else how to progress towards solution in this.
Interesting problem I must say, in wireframe mode it looks like this, do you think it is odd looking? This is how D-Series windshield looks: I'm not experienced enough modeler to say much of that, but so far that is only difference from usual that I have spotted.