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will a beamNg sdk be released?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DeepScratch, May 13, 2014.

  1. DeepScratch

    DeepScratch
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    Joined:
    Feb 21, 2014
    Messages:
    2
    hi all,

    I am the developer of the DRIVE:AVK kit for Torque3D,
    I would like to include BeamNg into a game I am working on(it will be a "for sale" game) and I would really like to use BeamNg for the vehicles in the game.
    it is not a racing or driving game, it's an adventure/action game.
    will there be a BeamNg sdk that will allow me to do this?

    thanks for any replies.
     
  2. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

    Joined:
    Feb 9, 2013
    Messages:
    613
    You sound like a nigerian prince.
    However, it would be nice to see an SDK for this game, think of all the stuff people could do!
     
  3. logoster

    logoster
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    Joined:
    Sep 5, 2012
    Messages:
    2,084
    The devs have stated that they eventuAlly plan to licence out the beamng physics engine

    Sent from my SAMSUNG-SGH-I747 using Tapatalk
     
  4. Stormdrain

    Stormdrain
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    Joined:
    Jun 18, 2013
    Messages:
    480
    Youre silly if you think this engine would work for an action game.
     
  5. pulley999

    pulley999
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    Jan 21, 2013
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    824
    If vehicles were a rarity, it just might.
     
  6. dkutch

    dkutch
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    Mar 24, 2013
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    Why such hostility? The man politely asked a question aimed at the DEV's.
     
  7. SHOme1289

    SHOme1289
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    Nov 6, 2013
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    1,286
    SDK? (haha Nigerian prince)
     
  8. dkutch

    dkutch
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    Joined:
    Mar 24, 2013
    Messages:
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    Because software development kit makes too much sense.
     
  9. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,085
    not *yet* :)

    we will work on this once the update is out
     
  10. DeepScratch

    DeepScratch
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    Joined:
    Feb 21, 2014
    Messages:
    2
    thanks for your reply tdev.

    I was thinking along the lines of the physics alone being a dll and the rest of the engine being available.

    I have been using Torque3D for about 5 years and there are a heap of additions and alterations I have made (example: the mesh roads and decal roads are now vehicle AI paths that support dual direction traffic, as in AI following the roads/paths in both directions)
     
    #10 DeepScratch, May 14, 2014
    Last edited: May 14, 2014
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