Hi guys. i had an idea and i though i try it out and it ends out its a good idea. some peoples wants to have controllers in beamng but i had the idea of making it with the wiimote. i just started today and its just for fun, but you need GlovePie to use this tho. and bluetooth. witch sucks if you dont. this is what i done for the wiimote controls until now, slow-mo -20 is left button, slow-mo +20 is right button, vehicle select is home button, pause is A, cycle cameras is minus button, parking brake toggle is the b button, accelerate is 2, brake is 1, steer are the up and down dpad, reload vehicle is plus button. i was eable to make it steer like mariocart. the thing is, how would you guys want the controls? i did it for the nunchuck too. still wip tho. those are the new controls, slow-mo -20 is left button, slow-mo +20 is right button, vehicle select is home button, pause is A, cycle cameras is minus button, parking brake toggle is the b button, accelerate is 2, brake is 1, steer is the wiimote (same as mariocart ), reload vehicle is plus button, up is part selection down is reload in place. and with the nunchuck, z is right click, c is left click, and the joystick is the mouse control. (Update) wiimote with nunchuck steer Its all done, i made it work with the nunchuck and the wiimote with and without the mariocart steer, the controls with the nunchuck those are the new controls, slow-mo -20 is down button, slow-mo +20 is up button, vehicle select is home button, pause is plus, reload vehicle is minus parking brake toggle is the a button, wiimote left is headlight toggle, wiimote right is switch vehicle, accelerate is b, brake and reverse is the z button steer is the nunchuck pad 2 is part selection 1 is reload in place, camera is c button, nunchuck pad backwards is look back, nunchuck pad up is ai menu. i am mostly done with the controls, if you have any suggestions just comment it. i will do it. thanks.
Re: Wiimote input maps for BeamNG It would be cool to use the accelerometer in the wiimote to steer, kinda like how Mario Kart does it.
Re: Wiimote input maps for BeamNG Awesome! The only thing I would change, is having the nun-chuck be for steering and use the wii remote in portrait position with the accelerometer so you can use it kinda like a gas peddle. That would be so amazing that I would put you in my signature. Please do more amazing work!
Re: Wiimote input maps for BeamNG i am trying to make it steer with the wiimote like in mariocart. but im new to this, im having hard time figuring out how to make it steer like that. it sticks to one side and idk how to make it turn. and for the nunchuck i will probably do that this weekend, sadly i just moved apartment and i could not find my nunchuck. but i will do it.
I thought of doing this ages ago on my old computer, but bluetooth was broken, and I forgot about. THANK YOU!!!!!!!!!!!!!!!!!!!