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Why the deformGroups crash the game with version 0.5.6

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by gmaksi83, Jun 10, 2016.

  1. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    "flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],
    //glass
    {"deformGroup":"GL83_windshield_break", "deformMaterialBase":"GL83_glass", "deformMaterialDamaged":"windshield_dmg"}
    ["GL83_windscreen", ["body", "roof", "pillar_a", "GL83_windshield"],[]{"deformSound":"GlassBreakSound1", "deformVolume":0.7}],

    If i remove the red line the game works well but if this active the game crash every time with any deformGroup
    why this happening with the new update 0.5.6 and it is a bug or not and how can fix this?
    that's why my mod crash and i spent some time to find this problem:(
    works perfect with 0.5.5
     
  2. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,167
    {"deformGroup":""},

    You need one of these to close it.

    {"deformGroup":"GL83_windshield_break","deformMaterialBase":"GL83_glass","deformMaterialDamaged":"windshield_dmg"},

    An this one needs ac comma at the end.
     
  3. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    forgot to write here but i have this
    i thing i find the problem i didnt know it is a bug or a stupid thing, but if you have deformMaterialDamaged you must to attach something to it otherwise the game crash.... nice:p
     
  4. burilkovdeni

    burilkovdeni
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    Joined:
    Aug 21, 2014
    Messages:
    1,167
    That is good to know.
     
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