1. Stuck or having problems creating your mod?

Where to study BeamNG's functions/variables?

Discussion in 'Utilities and programming' started by TheMohawkNinja, Feb 24, 2019.

  1. TheMohawkNinja

    TheMohawkNinja
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    Joined:
    May 18, 2014
    Messages:
    198
    Hello,

    I'd like to make a few mods (notably a control re-map for H-pattern shifters when on a sequential gearbox, and playing around with implementing paint scratches), but I have no idea what variables/functions exists and what they do in order to have any idea how to mod the game.

    Does a library exists where I can study these things, or is it just a matter of "dig through game files and figure it out yourself"?
     
  2. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,278
    Cannot answer exactly to your question, but this bit is very possible there.
    Most of the game .lua files can be easily inspected.
    You can find them in the lua folder in the game's directory.
     
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