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What makes gauges illuminate?

Discussion in 'Content Creation' started by iheartmods, Mar 13, 2017.

  1. iheartmods

    iheartmods
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    Yo,

    So, I'm trying to find a way to make a custom gauge glow when you turn the lights on. It's for an ETK 800 mod if that helps.

    Any direction would be massively appreciated.

    Cheers!
     
  2. Y4123

    Y4123
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    the Illuminate-i?
     
    • Agree Agree x 1
  3. Godzilla!

    Godzilla!
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    Glowmaps I believe, they are also used to make the lights glow.
     
  4. iheartmods

    iheartmods
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    I guess my main question is where do I find them (files)
     
  5. Godzilla!

    Godzilla!
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    They would be in the main jbeam file, this is what they look like (used Coupe.jbeam for example):
    Code:
        "glowMap":{
                "coupe_signal_L":{"simpleFunction":{"lowhighbeam":0.49,"parking":0.49,"signal_L":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_signal_R":{"simpleFunction":{"lowhighbeam":0.49,"parking":0.49,"signal_R":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_taillight_L":{"simpleFunction":{"brake":0.49,"lowhighbeam":0.49,"signal_L":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_taillight_R":{"simpleFunction":{"brake":0.49,"lowhighbeam":0.49,"signal_R":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_trunklight":{"simpleFunction":{"brake":0.49,"lowhighbeam":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_chmsl":{"simpleFunction":{"brake":100}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_headlight":{"simpleFunction":{"lowbeam":0.49,"highbeam":1}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
                "coupe_headlightlens":{"simpleFunction":{"lowbeam":0.49,"highbeam":1}, "off":"coupe_headlightlens", "on":"coupe_headlightlens_on", "on_intense":"coupe_headlightlens_on"},
                "coupe_reverselight":{"simpleFunction":{"reverse":0.49}, "off":"coupe_lights", "on":"coupe_lights_on", "on_intense":"coupe_lights_on_intense"},
    
                "coupe_gauges":{"simpleFunction":"lowhighbeam", "off":"coupe_gauges", "on":"coupe_gauges_on"},
    
                //gauge lights
                "signal_L":{"simpleFunction":"signal_L", "off":"invis", "on":"decals_gauges"},
                "signal_R":{"simpleFunction":"signal_R", "off":"invis", "on":"decals_gauges"},
                "checkengine":{"simpleFunction":"checkengine", "off":"invis", "on":"decals_gauges"},
                "hazard":{"simpleFunction":"hazard", "off":"invis", "on":"decals_gauges"},
                "battery":{"simpleFunction":"battery", "off":"invis", "on":"decals_gauges"},
                "highbeam":{"simpleFunction":"highbeam", "off":"invis", "on":"decals_gauges"},
                "parkingbrake":{"simpleFunction":"parkingbrake", "off":"invis", "on":"decals_gauges"},
                "lowfuel":{"simpleFunction":"lowfuel", "off":"invis", "on":"decals_gauges"},
                "lowpressure":{"simpleFunction":"lowpressure", "off":"invis", "on":"invis"},
                "abs":{"simpleFunction":"abs", "off":"invis", "on":"decals_gauges"},
        }
    },
    
     
  6. iheartmods

    iheartmods
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    Hmm, I feel like this is missing something to be editable. I think I may be talking about finding a glowmap 'texture'. I'll show what I'm trying to say.

    Off:
    screenshot_00136.png

    On:
    screenshot_00137.png

    I want the three colors to illuminate. How can this be accomplished?
     
  7. iheartmods

    iheartmods
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    I'll check out materials.cs :)
     
  8. Godzilla!

    Godzilla!
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    You have to change the color in Material Editor (in the World Editor mode, key F11). You can change the color there, but the process isn't easy and can conflict the original instrument panel.

    Materials.cs doesn't have the code to change the illumination color.
     
  9. iheartmods

    iheartmods
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    This is a pain. I'm getting nowhere. Someone should create a tutorial on this.
     
  10. iheartmods

    iheartmods
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    Thanks! I'll give this a shot later. I think one of things I was missing was the emissive code plus, I wouldn't have thought the diffuse map was where to go.
    --- Post updated ---
    Finally some progress! Anybody have thoughts on making this more smooth/circular?
    screenshot_00138.png
     
  11. iheartmods

    iheartmods
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    Finally some progress!
    This is sexy. Thanks! You'll be credited.
     
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