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What is the proper way to save the .mis file and the proper way to load it back from previous save?

Discussion in 'General Discussion' started by aqil, Dec 17, 2016.

  1. aqil

    aqil
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    Joined:
    Nov 22, 2016
    Messages:
    9
    Recently ive tried using the BeamNg Drive game to create my own world using the world editor based on
    However i cannot find the mis file at first, after some research based on forum ive found it...but when i load my save file seems cant be read or cant be load.
    Can someone so kind to teach me the proper way to save my mis file from the world editor from not being an error when loading it back
    Because im so curious to see that many people have made their own track but im still having problem of loading my mis file..
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Are you editing an existing map?
    If yes, to save the MIS file, just go to file > save in the editor.
    Everything you save within the editor goes in Documents/BeamNG.Drive/levels.
    (So it doesn't overwrite any original files)

    The game will give priority to the stuff in the Documents/BeamNG.Drive folder, so next time you load a map, it will use your MIS instead of the original one (so no separate step to load your mis, apart from just launching the map normally).
     
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