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What is the best FoV for sensing speed?

Discussion in 'General Discussion' started by Dagalufh, Dec 21, 2018.

  1. Dagalufh

    Dagalufh
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    Joined:
    Feb 14, 2014
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    101
    Hi,

    What is the best FoV for getting a good feeling of the speed of travel?
    I feel that I have trouble sensing the speed at which i'm travelling, more often than not, resulting in a not-so-happy front wheel alignment.

    What do you guys use?
    What is the in your opinion, best to be able to feel that one is going at a 100km/h in Orbit, On hood and in "Driver" camera?

    Or is it only - practise makes perfect?

    Thanks in advance.
    //Daga
     
  2. TYLERTJ

    TYLERTJ
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    The higher the FOV, the faster it will feel. I usually set mine as high as possible without the image becoming distorted.
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Also depends on how far you are seated from the monitor, its size and etc.
    Just try different values until it feels good to you :)
     
  4. fufsgfen

    fufsgfen
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    I have 1080p 27" monitor at arm's length away, I have settled to 65 degrees.

    It varies a bit by car though, but 60-65 degrees seems to work well for me.
     
  5. ManfredE3

    ManfredE3
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    Most games I set it to about 10% higher than default. BeamNG i have just slightly high of default.
     
  6. Dagalufh

    Dagalufh
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    Thanks for the replies. :) Will fiddle around a bit. I have a 24" monitor.
     
  7. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    • Informative Informative x 2
    • Like Like x 1
  8. B25Mitch

    B25Mitch
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    Vehicle Designer
    BeamNG Team

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    I recommend driving at narrower FoV than default - 50 in orbit cam, less for cockpit cam. Sense of speed is almost entirely contextual, depending on the frequency of detail passing by. In claustrophobic environments the sense of speed will always be greater, and places like highways and runways don't feel fast at any speed because there's simply nothing passing you by. Note that if you widen the FoV, you'll lose angular resolution which will make changes in direction harder to perceive, and therefore you may struggle to catch slides before they become uncontrollable.

    Example driving in FoV 50 orbit cam:

     
    • Agree Agree x 1
  9. JZStudios

    JZStudios
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    I go based on a mathematically correct FOV, but on a single screen that gets pretty claustrophobic.
     
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