they can hit Assetto Corsa driving physics ? is this possible my idea i am trust developer if devs want better physics from assetto corsa they can do it i hope devs want this
Um... Well... the goal is for BeamNG to be a full blown Physics simulator that has its main focus on vehicles. The only thing that has been noted that is not 100% there yet is the tire model, but they are making it better every day and improving upon it as we speak. That being said though... I actually prefer the handling feel of cars in BeamNG to the ones in Assetto Corsa... The one thing that I think Assetto Corsa has on BeamNG though is force feedback. In Assetto Corsa the force feedback is phenomenal and, quite honestly, I have no idea how they can get it to feel so good. BeamNG's force feedback is pretty good, but compared to Assetto Corsa's, has a long way to go. Granted, again... I don't have a single real life car that I have ever driven that I can compare to Assetto Corsa while I have several real life cars that I can just about directly compare with BeamNG. Assetto Corsa's cars are very sharp and nimble... all of them are... even the oldest cars in the game. BeamNG has some more lower end cars are more floaty and vague... and honestly... more realistic in that aspect. The low end Sunburst drives almost exactly like my old Impreza... fairly sure footed, but if you make a quick direction change... the rear end will tend to float around a bit... Assetto (at least in my experiance) just doesn't do that.
I think the "feel" and smoothness of AC is better than Beam and I think that GT-sports force feedback feels even better. (trustmaster t150rs) its a bit more arcadey but the feeling of the car and the smoothness is better. You feel what kind of car you drive, in AC, a bit less.
I don't know how this relates to BeamNG, but it would be nice to have similar post from BeamNG point of view: http://www.racedepartment.com/threads/like-your-ffb-strong-think-again.30763/
IMHO the biggest difference between AC and Beamng is that one of them is a racing simulator and the other a driving (simulator) sandbox. AC is a lot more specialized in its focus which is clean racing on a closed circuit. That means if you're playing in that narrow intented usecase its better than beamng. But in every other aspect of car simulation beamng is by far better. Rockcrawling wont happen in AC... or how stalling the engine is simulated in AC as an example is completly laughable or the damagesystem. But the sensation AC provides when battling your >20 opponents on the absolut limit on a laserscanned track is probably better what you get from beamng.
I can only wish to have that same feel of racing in Beamng. IMO the driving physics are there along with tire physics but the focus is on alot more than just track racing so its the whole package taht is so different. Would be insane with such an intense racing experience, combined with the need to be cautious due to the real damage you get in Beamng. Reminds me of the first time i played Richard Burns Rally, true gamechanger in the rally game genre, couldnt go flat out without much thought anymore.
I have been wanting damage like in BeamNG for online racing for 14 years or so, it would really make virtual racing more enjoyable as you would have to race like in reality, impossible to push 100% all the time and no way to 'cheat' because too strong car. It would make online racing much more clean and people really would have to consider more of when to overtake, using tactics etc. Back in old times with few guys racing was really good though, less than half car away from car at front of me practically whole race, amount of sweat was phenomenal, but it was great fun, however only with guys who understood that racing pace is not hot lapping pace. Realistically damaging cars would enforce that to even most stubborn of players. However I doubt that we are quite near there yet, it might take another 14 years still to have software (and hardware) to evolve enough for that.
I haven't played A C yet, but I can tell that BeamNg phisics are one of the best out there. The FFB is the only thng that could be improved and maybe the tires. I like it as there is a bit of play in the suspension unlike other "simulators" like ATS/ETS2 where the trucks feel really stiff like on rails. Here you can really feel how each part of the vehicle is working along with the FFB beeing good enough to just about know what your vehicle is doing. It is great to even know that stuff like air density and altitude affect how the vehicle drives. I'd like to see working mirrors (better than the ones we have now which seem to reflect from the center of the vehicle insted of from where the mirror is)
I tested AC a bit, not sure if it is worth the money at least if you want to look realistic physics that is. I crashed to wall at 100kph, but it drove fine after that: Okay, so damage is pretty, but really lame. Actually whole game is pretty, but really lame. Maybe I need to explain that a bit. Car's feel really fake, like if they would have no mass at all, like if there would be no inertia and other aspects of physics at all, it feels like everything would be pre-programmed, you do this and then happens that, not like in beamNG where physics are in play and that is what makes things happen. However AC is nice in there that if all you want is racing, hitting that apex, braking at correct maker, that kind of stuff, it works really really well, because it is pre-programmed, you hit brake at spot 1 and you get result 1, always. In BeamNG, you can't rely on braking at that same spot each time, brake temps alone change of where you need to start braking and that is huge difference, much more realistic. LFS is better than AC in many aspects, tires in that are bit too sliding, but it has really convincing body mass and it's effect to driving. I must say that I did LOL quite big time when I rolled car slowly in AC and it just all of sudden stopped rolling, that is quite bad for realism immersion. It is pretty, it has really nice effects that do support immersion, but driving physics of AC are nowhere near of those in BeamNG.Drive. AC is so fake that I think I start calling it pretty cardboard car simulation. Sorry if someone does not like this, but it's like old game called Outrun in realism. There might be some better physics in play, but simply they don't get to surface with all that faking going on. Still it is really fun to hotlap, with that M3 that comes within the game. One tip to evaluate physics of game is to turn FFB off, how good it feels after that? FFB can give you impression of something that is not there, you can see how car body moves, how suspension moves without FFB and if that movement is not withing realistic physics, then game is not good in realistic physics, no matter what there is happening under the hood, you have to bring that to screen. LFS and BeamNG are really great in this area.
I think Beam's driving physics are unparalleled and unbeaten. Of course there are some small problems, mainly with the tires (which are being worked on), but that's what you get when you're trying to create an ultra-realistic driving physics simulation. You get problems and the developers have to solve those problems over time. Even with the tire models not being perfect yet, this game still behaves 100x more realistically than any other racing game I've played. If you think it's not realistic because of the way the tires work, then you are obviously holding this game at a higher standard than other games, which just proves the point even further. No, they aren't perfect, but they're much better than anything else you can get right now.
Apart from FFB, other things affect driving 'feel' too. FOV settings for example, that has a big impact and between different sims there is different default settings for that. In racing sims you might have also only 15-20 degrees of steering lock available by default, when in BeamNG there is all that car has available, which makes cars definitely feel different. Setting FOV, camera position and steering lock to same as in AC, BeamNG feels lot more like racing sim, but still retains that real physics part. Then in BeamNG default setups for cars might need some attention to, you might need to build setup from scratch in BeamNG to get really good racing setup and with current UI it is bit of a chore, but worth doing for sure because you can get cars to behave well balanced manner. Just some things that might not have occured to everyone and playing with these might give quite bit more enjoyment from BeamNG in racing sense.
My flatmates drives a Subaru BRZ IRL and when driving the same car in AC it felt quite weird for him. The problem was the standard grip settings for the track(green or optimal) and the semislicks. With road tires and a less optimal tracksurface(old or dust) it is really close to the real thing. So i really wouldnt say that Beamng is a huge leap forward in simulating the raw driving sensation compared to other Sims like Rfactor (2), Assetto Corsa, RRRE, Automobilista, LFS, Pcars (2) etc. Those Sims are all doing a great job at that, which is also backed up by enough amateur to pro race car drivers. But as said in my post above they have a narrower focus on racing alone. Realistic behavior in the sandpit, flipping your car, damage at an impact of 100kph... those things arent really needed because when you happen to do one of them you already lost the race which is punishment enough. So the developers of these games dont put too much emphasis on those aspects. For sure none of them let you drive around freely in a open world sandbox. You cant switch between a shitty roadcar, a race car, a rally car and an hc offroader which are all modelled realistic in one session without loading times on that particular map. Plus all the goodies that come with softbodyphysics, modeling for gearbox and clutch behavior etc etc. Thats where Beamng shines. But simply stating Beamng(or any other game, those arguments can be read on every sim forum) has the best physics is just a bit narrowminded.
Okay, let's put it this way, AC has really fake physics. rFactor 2 has less fake physics. BeamNG has no fake physics.
Those games may give a very realistic feeling and be considered to have "very realistic gameplay" but Beam goes about it in a different way. Those other sims will do whatever they can to make you feel like you're driving a real car. Beam doesn't have to do all of those things, because the way this game works is that it will happen on it's own. Ex:
Assetto Corsa and Rfactor2 is the leader of the race simulation world sorry i dont agree with you friends i hope beamng driving physics will better(ifdeveloper work for this) Assetto Corsa and rfactor2 but not now...