the driving and crashing physics of Beam are great, but I honestly don't see what they could do for career mode, the car to car collisions are too buggy for a demolition derby, the maps seem too small and AI cars would be too hard on the CPU to do more normal professions like being a truck driver, the car list and high speed handling makes circuit or oval racing seem unlikely, the dirt mud and sand physics aren't good enough for offroading, banger racing would have most of the problems listed above and it would make Beam seem a bit more like NGC: wreckfest(I know how different the physics actually are but still the concept would seem really similar when they are already compared way more than they should be) and while drifting feels really fun a scoring system would take a lot of fine tuning and would probably end up feeling arcady. So far the devs have made a pretty good game and I'm just curios what they have planned for career mode.
i think the off road physics are pretty damn good. at the very least they should make some kind of rally campaign with a number of stages. you keep the damage in between stages and have limited time and money to make repairs in between the stages. its been done in many games but never like beamng could do it. you would be much more inclined to keep the car in good condition and would have to make choices. do i give up a second here and be safe or do i go for it and risk everything. wreckfest is kind of a joke. they are riding beamngs hype train so hard and they are a big money developer. not impressed.
Beam is at the moment more or less just a " do it your self" sandbox game. The game itself has very much of a chance to get to something big. As many people already said it needs time and the devs also know that. They ARE going for quality thats why not every two days an update comes out, no, in the opposite. The devs give themselfs a deadline they are trying to hold if not, nah they do not hurry or something. It´s fine. They are working hard and do their best to give us the best quality game there is at the moment. Sure the game has it´s problems but hey, everybody it seems can life with that. And I am pretty sure, that Multiplayer and Career mode are coming. And the performance. Yes it´s a problem. Even I with my half decent computer have some problems at 3-4 cars at the same time. But there is a reason for it that is says ALPHA -Nisti ..
...wow, I'm honestly a bit surprised I didn't think of rally, the offroad physics would work just fine for that, because you wouldn't be driving over the same part of the road multiple times in a race and most tracks would probably be tarmac or dirt so the physics would be fine for that, I was mostly talking about how there aren't really any mud or sand phyisics like spin tires and offroad drive, and the car list makes a decent amount of since for something like that. never played it, but isn't it kind of open world? you seem to be defending beam way too much, I was just asking how the devs plan on implementing career mode, not asking for it to be out tomorrow.
Yes, it's a very open world with different types of racing and missions. It is Grand Theft Auto-esque but without the violence or need to get out of your car. It's one of my favorite games.
Driver SF is a fun game, but BeamNG would have a career mode more like the scenarios we have now. Much more advanced ofcourse, but similar to the scenarios. This may help give light on whats to come; 50 seconds in is where the hint at Career mode begins.
I hope the developers don't sell their career mode short like some of you guys. The sky is the limit here and over the next 3 years I'm expecting huge things from this team. We can have scenarios. We can have rally careers. Demo derbies. Gt racing. Hill climbs. The only limit is imagination and manpower. Believe.
I bet they can optimize it enough to make it playable. They need 50 more guys working for them they already do so much with so little resources.
I can lag down an i5 4690k with any more than 3 vehicles. A good top of the line i7 would be limited to about 4 or a little more. A huge leap in both optimization and processing power will be needed to make, lets say, track races, or city driving possible.
One step at a time. 2016 will bring in the next generation of Silicon and the new hardware will be twice as fast. I'm expecting development for this game to take at the very least 5 or 6 more years. I can wait for the best driving ever made especially with what we have already here.