Wentward bus optimalizing

Discussion in 'Ideas and Suggestions' started by Bifdro, May 1, 2018.

  1. Bifdro

    Bifdro
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    Hello
    I would like to ask you to optimize the wentward bus.
    why?
    I know it sounds strange.
    But now, BeamNG runs on a 1920x1080 resolution
    Everything works well.
    Release is free. But the bus (at any resolution) is a bit hesitant, so it does not run smoothly.
    Why is this why?

    Thank you in advance for your answer!
     
  2. RobertGracie

    RobertGracie
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    What are your system specs, that bus you have to remember is about 6000 nodes or something so its quite processor intensive
     
    • Agree Agree x 2
  3. Bifdro

    Bifdro
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    But every truck is free of jamming.
    Only the bus or the truck is not
    I understand what you say, but I think it would be a solution
    --- Post updated ---
    Sorry for "release is free"
    It's a trouble
     
  4. RobertGracie

    RobertGracie
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    do you have quite an old computer?
     
  5. JBatic

    JBatic
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    it is such a large vehicle that most weaker systems can not handle it regardless unless you simplify the jbeam and make it deform like crap
     
  6. Gregory TheGamer

    Gregory TheGamer
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    If you have this problem on the bus, then you have it with the T75 frame with all accessories too. What is your Core Processing Unit (CPU)? BeamNGdrive requires a relatively powerful computer to run properly. The only two solutions to this are either the game becomes a little more optimized, or you have to get a better CPU if it is inadequate. Like someone else has just said, the bus has about 1000 nodes and 5948 beams. This number can hardly be reduced as they have to be there for the bus to properly deform. My T85 Frame is likely to have even more nodes than the bus as it adds one whole axle to the jBeam skeleton. And the heavy-haulage trailer I intend to make which will range from 5 to 7 axles, the trailer alone might have 6000 to 7000 beams. That plus the cargo, 8000 to 9000 beams depending on the complexity of the load. These are just rough guesses so the number might be drastically lower than the end result.

    My CPU is not up to the latest standards but it handles the game fine. I use the AMD FX-9590.
     
    • Informative Informative x 1
  7. Dr. Death

    Dr. Death
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    the bigger and complexer the vehicle the slow it will run. T-series is a hog to my machine but 2 simple cars dont dip at all
     
  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    It's a big and complex vehicle (the most complex we have at the moment I'd say).
    Decent CPU required (You did not mention any of your specs)
     
    • Agree Agree x 3
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