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Welded diff are mostly glued with glue ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by bonami2, Nov 23, 2015.

  1. bonami2

    bonami2
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    Im the only one spinning the engine clutch and none of the wheel are spinning with a light tweak of the d15 suv torque. im at 1000lb ft max


    Or 1 wheel is spinning on the back? one side and not the other with the 4.10 ratio welded diff ?

    Or just the front wheel or rear wheel are spinning.



    Seem like they arent Soldered ahahah

    I made a video of all of this 30 second long if needed
     
  2. randomshortguy

    randomshortguy
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    You need to increase engine's clutch torque, and possibly the differential's coupling torque (welded diffs are actually just LSDs that require an insane amount of torque to decouple).
     
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  3. bonami2

    bonami2
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    Oh ok well that explain why.

    Gonna try to find the setting..

    Just added rear locker and let the open front tried to climb a small hill and just the front was spinning uh ahahah


    Thank you :)


    i know for the engine torque thing but at 1000lb ft and even stock i would have to expect that it would not slip :)
     
  4. bonami2

    bonami2
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    Edit. Nothing still need to find diff thing
     
  5. randomshortguy

    randomshortguy
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    Untitled.png

    Here is where it is. It's where the transmissions are stored.

    This should be higher than the engine's max torque output, but not crazy high, or else the car won't move under anything but full throttle.
     
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  6. bonami2

    bonami2
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    Yea i know that one since the time i modded the 8x8 tatra needed more powa.

    But im looking for the limited slip if i can edit it or something. I want a true locked diff. Well i know diff do break when do much power is applied tried this some update ago
     
  7. randomshortguy

    randomshortguy
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    there is no such thing as a truly locked diff in BeamNG IFAIK, but you can beef up the LSD's coupling to really high numbers so that they'll never decouple. It's called closedTorque

    "differentials": [
    ["wheelName1", "wheelName2", "type", "state", "closedTorque", "engineTorqueCoef"],
    ["RL","RR", "lsd", "locked", 2500, 1]

    the 2500 is the number to increase
     
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  8. randomshortguy

    randomshortguy
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    Genius! I'll be trying that on my gymkhana Covet, I've always had the problem with an open center diff
     
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  9. torsion

    torsion
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    What Darren9 posted specifically gives you all 4 wheels locked to the same speed. That's fine for off-pavement, but in a gymkhana vehicle wouldn't you want a standard LSD in the front and a welded diff in the rear (with a 'welded' center diff / transfer case? (I'm asking, not telling!)
     
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  10. bonami2

    bonami2
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    Thank you everyone for the help :) Gonna try this when i play beam again
     
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