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Water Plane render not affected by position changes

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Scepheo, May 12, 2016.

  1. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    If you change the position of a water plane with a script or console command, the plane is still rendered in the old position, while the physics are affected.

    To reproduce, go to Jungle Rock Island, open the console, select "T3D - TorqueScript" and type
    Code:
    Ocean.position = "0 0 300";
    Your engine will flood, but the water will appear to stay in its original position.
     
  2. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,085
    Thanks for the bug report :)
     
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