Wanted to share something I discovered for Mod Makers

Discussion in 'Videos, Screenshots and other Artwork' started by Artistterrymartin, Jan 20, 2022.

  1. Artistterrymartin

    Artistterrymartin
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    I was seeing where meshes where missing polygons when there was no visible reason it should be. Today I discovered what was causing this. If you use the Jbeam exporter and you have already done the Nodes/Beam connector in edit mode(in blender), you can no longer move any vertices or do any scaling of the mesh once those beams are re-enforced. It invalidates them creating voids or pockets that will eat the polys of the mesh. I discovered this making a duplicate of the left upper arm jbeam and using it for the right side. Since it was not mirrored I manually moved the vertices to make the box fit. I noticed those right shoulder polys where missing and realized this was causing the problem. I would say save that step for the very last before exporting your jbeams, or connect them later in the node editor.
    I also found out using the jbeam plug in for blender if you do use the nodes/beam connector tool, you have to exit edit mode and go back to object mode if you plan on doing any more with that tool. say you are re-enforcing several different vertices but not all of them. Selectively connecting a few at a time. That is fine, but after each connection Tab to object mode then back to edit mode again or it will crash. I take the extra step to unselect the mesh also. You could think of it like this. As the node beams connector in edit mode is a tool that has to be recharged after each use. not charging it by tabbing out of edit mode causes it to explode (crash blender)
     

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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That's just basic Blender knowledge that you shouldn't mirror stuff by moving the vertices around, there are easier ways to do it. And also it's common knowledge that you have to be in object mode before exporting or else it might not export properly or even crash.
     
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  3. Artistterrymartin

    Artistterrymartin
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    Thanks, yeah I found out mirroring will flip the normals making the polys inside out. Once in the jbeam editor of course they being red I just went back and edited the normals to flip them back and re-exported. Then only had to transfer over the triangles.
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah you either have to flip them back or use mirror modifier instead
     
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