So it has meany bags to sort out before alpha. It based on my favorite ps2 game from 2004 .driven to destruction with my own touch It has figure 8 race track ( rally cross at the same time ) Demo derby arena( And its huge so the AI can kill you. And for the arena i used rocky dirt to stop the skid marks. ( skid marks lag and am making this for toaster pcs ) Yes my pc is not a toaster. But yeah. A town with a few houses. A shop. A fuel stop. A skyscraper ( kina off ) And a parking lot. And The spawn point is in the desert . Good fps I get about 150 ( in a very good pc ) Its not the best but i tried. Known bugs: Water plane is low ( not a bug just the way i like it ) Missing textures ( what map doesn't have that ) And a few more miner ones. And a worst bug my spelling If i release it No hate. And if i release it rules 1 Do not upload to that crappy Russian site or any other site with out asking me first. If you do at lest give .credit If this map goes well i make Falcon xr8 grid map But am not sure yet as i have school work and well real life. P.S I love this game. Thanks beamng team for making beamng - - - Updated - - - Images
Why did you overscale half of it? That looks so stupid... And what is this? Did you make that map in 2min? The Idea is good but your efforts = 0
Usually when something is in the alpha stage, it's pretty close to completion. This looks VERY far from done. The whole idea of scaling objects to ridiculous dimensions is really weird. Instead, you should model the things in a 3d modeling program and add them in. DrowsySam has a great tutorial for doing that through SketchUp.
No, its not, BeamNG is alpha. An alpha release is a pre-beta, packed with many bugs, errors, and much more things will be added in later releases. Also, thats crazy, just recently i was looked up the OST for Driven to destruction and couldent find it, because the game is known as Test Drive: Eve of destruction for some reason